How gamification creates the best learning experience
Research on children's professional experience game under the background of curriculum gamification Moderator: Fang (1) The core concept and definition of subject curriculum gamification: The gamification of kindergarten curriculum refers to the process in which kindergarten curriculum implementation becomes a game or has game characteristics. Gamification learning refers to the design and selection of appropriate development tools, evaluation methods and teaching strategies through learning games in the process of teaching design under the guidance of learning gamification concept, from the aspects of training objectives and development, evaluation methods, learners' age psychological characteristics and teaching strategies. The game is the content of the course, the background and way of the course implementation. The curriculum that ignores children's games can't really be suitable for children, and there are no games unrelated to the curriculum in kindergartens. Any game has content, any game also has form, and the game is a combination of content and form. The content involved in games is related to children's interests, games should be related to children's behaviors, and games should be related to children's initiative and spontaneity. Games can be the means and links of teaching activities. At the same time, children should be encouraged to apply the experience of teaching activities to the game process, enrich and develop the content and scope of the game, and let teaching serve the game. Career experience game: It refers to providing children with a variety of highly simulated professional venues and facilities in the venue, so that children can play various adult professional roles in different professional experience venues under the guidance of teachers, perceive the differences of various occupations through games, and let children know the society, learn to cooperate, know how to share, learn to manage money and plan rationally, and promote the social development of children through games. The professional experience game here refers to the "Heart Mini World" professional experience hall built by our park. In the "Heart Mini-World", we have opened nurseries, reception rooms, banks, gas stations, life houses, cinemas, catwalks, hospitals, doll houses, CS battlefields and other venues. (II) Status quo and research value of the same research field at home and abroad At present, there are many venues for children's professional experience at home and abroad, but they are basically commercial projects run by social institutions that are not affiliated with the Ministry of Education. According to literature retrieval, the opening of the Korean Children's Professional Experience Museum in 1997 marked the birth of the children's professional experience industry. From 65438 to 0999, the first flagship store opened in Mexico, and within ten years, it expanded to a global scale and became the leading brand of children's professional experience in the world. What the professional experience venues of social organizations can do is to provide venues, equipment and simple game guidance, but there is no way to track, observe and record children's behavior during the game, let alone to reflect children's behavior in the game and apply it to children's later education. At present, there are few playrooms in kindergartens that can provide large-scale, multi-site and systematic professional experience tours. Most of them are role-playing areas created for children in the classroom, and children can participate in limited roles. In addition, the facilities and equipment provided are not realistic enough to truly reflect the reality of various occupations. The "Heart Mini World" professional experience hall in our garden occupies the whole lobby on the first floor, covering an area of nearly 3,000 square meters. It is equipped with various venues and realistic facilities. Children of all ages play games together. Teachers are responsible for guiding and observing in various venues, recording and analyzing children's behaviors in games in various forms, and applying them to education, which provides a basis for later educational activities and game activities. (3) Research objectives, contents (or subproject design) and key research objectives: 1. Explore a more scientific and reasonable organization and management mode of professional experience competition. 2. Enhance teachers' ability to observe, record, evaluate and analyze children's game behaviors in the process of professional experience games. Explore the role of professional experience games in promoting children's social development: 1. Setting of professional experience game venues and arrangement of personnel deployment (sub-topic 1) Professional experience venues should be appropriately adjusted according to children's interests and social status in different periods, which venues should be set up, how to place facilities and equipment in the venues, the specific requirements of facilities and equipment, the number of instructors in the venues, and the knowledge and skills that should be understood. , are our research content. According to the number of admission fees, the age of children, the length of time and other factors to adjust the venue settings, deployment of teachers. 2. Children's behavior observation and recording methods in games (sub-topic 2) Our professional experience places are different from commercial places, and our teachers should have educational functions. In the process of children's play, teachers should effectively observe children's play behavior. We will design a scientific and reasonable record table, so that teachers can record and analyze the observed children's behaviors, and provide a basis for the following educational activities and game guidance. 3. Research on the role of professional experience games in promoting children's social development (sub-topic 3) Games can promote children's social development. All the professional experience sites in our "children's mini-world" together form a "mini" society, in which children will communicate with each other, learn to cooperate, try to share, understand the meaning of work, learn to abide by various social rules, experience the happiness and harvest of labor, and learn to manage money reasonably. We will study the role of professional experience games in promoting the above aspects in the process of children's development, and how to give full play to the role of professional experience halls in promoting children's social development. Research focus: Focus on the organization, facilities, personnel deployment, teachers' observation and recording of children's behavior in games, and the promotion of games to children's social development. (4) Research ideas, processes and methods Research ideas: This topic aims to make the use of the professional experience game hall in the "Heart Mini World" in the park more scientific and reasonable, effectively improve teachers' ability to effectively observe, scientifically record and reasonably evaluate children's game behavior, and explore the real role of professional experience games in children's social development. Through research, we will constantly improve the use scheme of the professional experience game hall of "Heart Mini World". Research process: This study is divided into three stages: the first stage (20 14,10-2014, 12) collects and sorts out all kinds of materials of the previous professional experience game hall. Make this research project plan, and the members of the research group will divide the work reasonably according to their specialties and define the research tasks. In the second stage (20 15, 1-2017,1), the opening plans of the professional experience hall of "Xin 'er Mini World" in different periods were made, and they were adjusted at any time according to the actual situation, and the process data were kept. Train teachers to observe, record and evaluate children's behaviors, equip teachers with observation and recording equipment, guide teachers to observe scientifically, formulate corresponding observation and recording forms, and guide teachers to follow and observe children's game behaviors. Instruct teachers to analyze and evaluate observation records scientifically and reasonably. In the third stage (20 17, 2-20 17, 6), the organization and management materials of the "Newborn Mini World" professional experience hall were sorted out, and the "Venue Work Guide Manual" was formed. Analyze the information retained by teachers, test children's development level, and collect relevant research process information. Teachers organize research materials to form research results, write summary papers, complete the compilation of excellent observation records, complete the compilation of excellent papers and complete research reports. Research methods: 1. Literature research method: Collect relevant materials of professional experience halls at home and abroad, and provide materials for the continuous improvement of professional experience halls of "Heart Mini World". 2. Action research method: Action research is a research method centered on solving practical problems. We will lead teachers to observe, record, study and explore children's behaviors, and apply the methods to the guiding research of games, so as to give full play to the educational value of professional experience games. 3. Case study method: "Case tracking observation" will be conducted for children to track their behaviors and development in the professional experience game, record their real performance in the game process, analyze their behaviors, show their growth process, and provide data for research. (V) Main viewpoints and innovations: The Guiding Outline of Kindergarten Education points out that kindergarten education should "take games as the basic activity and integrate education into various activities". Mr. Chen Heqin said that games are children's psychological characteristics, children's work and children's lives. In a sense, children's abilities are acquired through games. The Guiding Outline of Kindergarten Education clearly points out that kindergarten education should respect the laws of children's physical and mental development and learning characteristics, and take games as the basic activity. The Guide to Learning and Development for Children Aged 3-6 points out that children's sociality develops imperceptibly through observation and imitation in daily life and games. "Heart Mini World" professional experience hall imitates real life scenes, where children can live, play and relax at work, and role-playing in various venues incorporates a lot of educational elements. Professional experience games move concentrated social and real-life occupations to kindergartens, so that children can know the society, taste hardships, understand work, know how to share and learn to cooperate, and promote their social development. It is a valuable game form that children like. Innovation: Compared with traditional role games, the professional experience game hall of "Heart Mini World" has opened a nursery, a communication hall, a living museum, a cinema, a hospital, a runway show, a bank and other venues in a centralized space, providing rich professional experience places for children. All kinds of facilities and equipment in the venue are complete, and the experience hall has currency-heart currency, which can be used for working to earn money and consumption. Compared with the professional experience halls of social organizations, we have professional teachers to organize and guide children's games, observe and record children's game behaviors during the game, and make analysis and evaluation to provide basis for children's games and education. Teachers can also follow up and observe individual children and conduct case studies. (7) Feasibility analysis of completing the research task (including: ① academic or disciplinary background, research experience, research ability and research results of the core members of the research group except the moderator; (2) The preparation work around this topic, including literature collection and research; (3) The guarantee conditions for completing the research task include the acquisition of research data, the financing of research funds and the guarantee of research time. Introduction of academic (discipline) background, research experience, research ability and research results of core members: Miao Ruixia: currently serving as the teaching director of the campus and senior title of kindergarten. She has a strong teaching and research ability, and is good at studying mathematics and game courses. Over the years, she has been guiding young teachers to carry out scientific research without interruption and published many papers. 20 10 completed the municipal individual project "collective shift teaching attempt in parallel classes". Zhong Weijuan: At present, she is the teaching director of the campus and a senior kindergarten title. She has strong teaching and research ability, and is good at studying life and game courses. Over the years, she has been guiding young teachers to carry out scientific research, publishing many papers and completing many municipal personal projects. Pre-project work: 1. In the early stage, the situation of professional experience game halls at home and abroad was searched and understood, and the latest opening mode of professional experience hall was defined. 2. Perfect the facilities and equipment of the professional experience hall of "Heart Mini World" in the park. Renovation of venues. Organize the members of the research group to study the Guide to Learning and Development for Children Aged 3-6. 4. Test children's early social development ability and complete all aspects of research: 1. The professional experience hall of "Heart Mini-World" has an earlier venue and relatively complete scale and equipment. Park leaders attach great importance to this activity. Support will be given in time, space and funds to facilitate equipment updating and teacher training. 3. The teachers in our garden are concentrated in the three echelons of old, middle-aged and young, with rich experience and full of vitality. Moreover, the teaching and research work of the teacher team has been uninterrupted, and the management team and teachers are more experienced. 4. In addition to the class teacher, we also have a special game group teacher, which can effectively ensure the timely development of the game, spend some time observing and recording the children's game behavior, and collect information more conveniently and quickly. The informatization of audio-visual education in our park has always been solid, and it can provide facilities, equipment and technical support for data collection and collation.