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Knowledge contest activity plan
Selected knowledge contest activity plan template collection of seven articles

In order to ensure the safe and smooth progress of things or work, it is often necessary to make a plan in advance, which can clearly define a general direction for an action. So what kind of plan is good? The following are eight knowledge contests I have carefully arranged, hoping to help you.

Knowledge contest activity plan 1 This plan is formulated in order to further deepen the reform of medical and health system, promote the demonstration project of high-quality nursing service, and improve the basic theory, knowledge and skills of nurses, in combination with the requirements of the "three good and one satisfaction" activity of the Ministry of Health and the reality of our hospital.

I. Guiding ideology

Guided by Scientific Outlook on Development, aiming at establishing and implementing the service concept of "patient-centered", focusing on "three basics and three strictness", insisting on training as the basis, taking competition as the carrier, and combining the activities of "striving for excellence" and "three goodies and one satisfaction" of "good service, good medical ethics and mass satisfaction", we will strengthen basic training, standardize service behavior and improve nursing quality.

Second, the activity objectives

By carrying out nursing knowledge competition activities, strengthening the basic training of nursing knowledge and the service concept of "patient-centered", guiding the majority of nursing staff to master and apply basic knowledge and skills skillfully, and consolidating the quality of basic services, so as to improve the overall quality of nursing teams, improve nursing services, improve patient satisfaction and build a harmonious nurse-patient relationship.

Three. In order to ensure the standardized and orderly progress of this competition, the organization leaders set up a competition leading group with the following members:

Team leader:

Deputy team leader:

Members:

Four. Arbitration panel

Team leader:

Members:

Verb (abbreviation for verb) competition rules

Scope of competition

Each department teams up to participate in the competition (the nursing department draws lots from the departments). Participants must have a nurse's practice certificate and work in a nursing post. Each team has 5 members (chief nurse, nursing worker and nurse), 1 team leader (head nurse).

(2) Competition contents

1, the third edition of the "Three Basics" training nurse booklet compiled by Hunan Medical University, the "Nursing Work System and Job Responsibilities in Medical Institutions" compiled by Guangxi Health Department, the contents of nursing management (the contents published by the former head nurse in QQ group were answered by the head nurse), and the contents of related quality nursing services.

2. There are two forms of answering questions: required questions (each question 10) and risk questions (each question 10, 20).

(III) Competition Form Each team draws lots before the competition to determine the order and platform number, and each team selects 5 players to participate in the competition, which cannot be changed midway. Nursing management problems in risk problems The head nurse can take part in answering outside and take the form of on-the-spot question and answer.

(4) Time and place of the competition

Time:165438+1late October (specific time will be announced later).

Venue: Conference Room, 6th Floor, Supply Room Building.

(5) Competition rules and precautions

1, attention of players

(1) The contestants are dressed neatly (uniform nurse's uniform, wearing nurse's hat, and hanging the entry number on their chests), with dignified appearance, observing discipline and obeying orders.

(2) Participants must enter the venue 20 minutes in advance according to the competition time, and those who are 5 minutes late are not allowed to participate; You are not allowed to leave the stadium without permission during the competition.

(3) Five players from each team shall be seated in the order of 1, 2, 3, 4 and 5, and shall not be replaced during the competition. Participants must stand when answering questions and complete the questions within the effective time. If the contestant disagrees with the answer, it can be decided by the arbitration panel, and no dispute can occur in the venue.

2. Field training

(1) the contestants are not allowed to bring any written materials to play, and the contestants and the audience must turn off their mobile phones during the competition.

(2) The audience should go in and out as required, keep quiet during the observation, and do not hint or prompt the players to answer questions, otherwise the players' scores will be deducted.

(3) If there is any objection during the competition, each team can submit it to the arbitration panel, and the arbitration panel will make a decision, subject to the final decision.

3. Competition rules

(1) Each team is divided into 100 points, and on this basis, points are added and subtracted. According to the final score, there are first prize 1 name, 2 second prizes and 3 third prizes.

(2) The competition consists of two parts: individual required questions and self-selected risk questions.

(3) The host reads the questions at a normal speed, and the players begin to answer the questions after announcing "Time to Start".

(4) After the team members have finished answering questions, they should inform the moderator that "the answer is finished" is the conclusion.

⑤ When it is time to answer questions, the player stops answering questions.

⑥ Introduction to each link of the competition.

The first stage (individual required questions): There are three rounds of individual required questions, and each player answers three questions, with the score of 10 and the answer time of 30 seconds. Each team chooses questions to answer in the order of station number, and 5 players from each team take turns to answer independently in the order of station number. Other players are not allowed to prompt or supplement. If they answer correctly, they will be given 10. If they answer incorrectly or overtime, they will not be scored or deducted.

The second link (self-selected risk questions): the risk questions are divided into two rounds, and each team chooses 1 question for each round. Risk grade 10, 20 sub-questions. The team will assign one person to answer, allowing other players to add, and each question will be limited to (120) seconds. If the answer is correct, add the corresponding score; Can't answer, answer incomplete or answer wrong, minus the corresponding score.

Alternate link (overtime question): If two or more teams have the same score, overtime will be played, and the game with the highest score will be won with the risk question.

Sixth, the award setting

The final will be ranked according to the score of the group. First prize 1, second prize 2, third prize 3, encouragement prize 13.

Scheme of knowledge contest activities 21. Purpose:

Make employees fully understand and master the company's system, process, norms, standards, corporate culture, production and safety knowledge, deepen their feelings for the company, and cultivate teamwork ability.

Second, the theme:

Strengthen quality and practice internal strength.

3. Participants:

There are 1 teams in the three major production departments (finished products, kilns and equipment), quality control department and material control department, and 1 teams in functional departments (marketing department, human resources department, general manager's office, purchasing department, finance department and internal control room).

The competition jury consists of the leaders of the General Manager Department and the managers of all departments. The main forms of participation are highlighting the title board, distinguishing right from wrong on the title board, and answering questions on the spot.

Fourth, the content of the competition:

Enterprise history, enterprise quality management, enterprise product knowledge, safety production knowledge, human resources knowledge, equipment operation and maintenance knowledge, cutting and transportation knowledge, sales knowledge, process knowledge, various management systems, etc.

Verb (abbreviation for verb) Competition time:

March 22nd at 2 p.m.

Location of intransitive verbs:

The second floor of the company canteen.

Seven. Activity organization department:

.. material control department, .. quality control department.

Required personnel: 3 persons in charge, 2 persons in charge of dividing wall control, 2 persons in charge of score statistics, computer operation 1 person, water polo control 1 person, and 2 persons in charge of on-site order maintenance, totaling at least 1 1 person.

Eight, the competition process:

The whole competition adopts the integral promotion system, and there are six links: elegant demeanor display, heart-to-heart, conflict of views, time-limited answer, fate transmission and adventure. Each link is scored or reduced by answering questions or performing live performances, and the one with the highest score wins, as follows:

1, elegant demeanour display

In this session, each team is required to show itself, including but not limited to team name, members, slogans, etc. And ask to show your elegance and prominence; After the exhibition, the host introduced the composition of the referee's bench and invited the referee's representative to take the oath to speak; The host mobilized the atmosphere and pre-stored 50 points for each team.

Expression of scores: Set up a scoring wall and use balloons with different colors to represent different scores, such as each pink balloon represents 10, blue represents 20 points, red represents 30 points and purple represents 50 points. Therefore, after this session, there will be five pink balloons under the names of each team on the scoring wall, and the party with more balloons will win at the end of the game.

2, the heart has a heart.

Each team has five multiple-choice questions, each with a score of 10, and the time limit is 90 seconds. The whole team participates in answering questions in the prepared scenes (number: A, B, C, D).

Answer method: The host reads the question, and player A makes a choice. By bouncing, the tennis balls representing different answers are thrown into the small basin above player B's head. Only the correct and accurate questions are scored, otherwise they will be treated as wrong answers, and each wrong question will be deducted 10, and a balloon will be tied on the scoring wall; Team members C and D are responsible for assisting in answering questions, picking up the ball and returning the ball.

3. Different views

Q&A of each team 1 will be answered by 1 player and supplemented by other players. After the questions are answered, the audience will add (the correct commemorative award will be given). After it is confirmed that there is no one to add, the referee representative will comment. The jury will score according to the correct answers, and the scores will be set to 0, 65, 438+00 and 20, and then the staff will calculate the average.

4. Answer questions within a limited time

In this competition, each team has a time limit of 1.5 minutes, 1 players look at the questions, and the other three players answer questions, with each question being 10. Correct answers will not be deducted, and the number of correct answers will be recorded in the total score. The order of answering questions is the highest score in the first three games.

5. Fate transmission

Four players from each team are divided into two groups. One person answers the question, and the other person stands in a specific position wearing a helmet with a steel needle. On his head, a balloon filled with clear water will slowly fall over time. If the answer to the question is correct, and within the specified time, the water polo will not fall, otherwise the water polo will fall and be watered by clear water. Each group 1 question, each question has 20 points, and the time limit is 20 seconds.

6. Take risks.

This session is a self-selected level, and each team can choose to answer or not to answer, and the one with low score is preferred; * * * There are four levels of questions to choose from 10, 20, 30 and 50. Each team has only one chance, and points will be added for correct answers, and points will be deducted for wrong answers.

Nine, auxiliary props

65,438+0 bags of balloons of various colors, 65,438+0 sets of computers and stereos (opening, accompaniment, effect music and timer), 65,438+0 homemade safety helmets with needles, 5 sets of scoreboards, 65,438+0 speakers, several strings and several questions of various types.

X. Award setting

According to the final score, there will be one winner, one runner-up and three best spectators, and commemorative prizes will be awarded.

XI。 Activity description

Clerks of all departments are responsible for forming teams and submitting the names and slogans of the teams to Jia Shuangjiang, the general manager's office, before March 14.

Twelve. Activity budget

Banner (one) 50 yuan

Champion Award (150 yuan/Person Standard) 600 yuan

Runner-up Award (100 Yuan/person standard) 400 yuan

Third Prize (75 yuan/Person Standard) 300 yuan

Memorial Award (5 yuan Standard, 40 copies) 200 yuan

Host Gift (50 yuan/person standard) 150 yuan.

The cost of auxiliary props (tennis balls, balloons, etc.). ) is 100 yuan.

The total cost is about 1800 yuan.

Knowledge contest activity plan 3 I. Purpose of the activity:

In order to establish the idea of "safety first, prevention first", further enhance the safety awareness of middle school students, prevent and put an end to safety accidents, ensure the safety of students' lives, and build a "safe and harmonious" campus, the scheme of campus safety knowledge competition for middle school students is formulated as follows:

Second, the significance of the activity:

Promote and learn all kinds of campus safety knowledge through knowledgeable and interesting knowledge contests. Improve middle school students' behavior consciousness, enhance their consciousness of observing norms, and promote students to develop good behavior habits and be an all-round development student.

Third, the competition time.

20xx65438+February 15 (Friday) The first section in the afternoon.

Fourth, the venue

Grade 83

5. Participants: Grade 8 students.

Specific requirements of intransitive verbs

1. Each class took part in this activity seriously and selected 15 students to participate in the competition.

Every competition team must take part in this activity.

3. This competition is conducted in the form of quiz, multiple-choice questions and true-false questions.

VII. Incentives

In this competition, only individual prizes and excellent prizes were awarded, with 5 first prizes, 5 second prizes 15 and 3 third prizes 15. 20 Excellence Awards will be commended and rewarded.

Knowledge contest activity plan 4 I. Activity organization

(I) Main person in charge of the activity: xxx

(2) Competition staff: xxx

(III) Member of the Competition Arbitration Committee: xxx

Participants and forms of participation This competition adopts the form of team competition, and each team is free. Each team consists of three players, and a leader is selected by drawing lots on the spot.

Second, the competition time.

Xx,xx,xx-xx,xx,xx

Third, the venue.

Conference room on the third floor

Fourth, the content of the competition

xxxx

The implementation process of verb (verb's abbreviation) overall activity

(1) Prepare the test questions and distribute them to all departments.

(two) to determine the staff, set prizes and decorate the venue, and all departments report the list of participants.

(3) September? The "Corporate Culture Knowledge Competition" started on June 20th.

(4). The specific process of knowledge contest

1, the host introduced the background and purpose of the competition, and introduced the leaders, judges and teams present;

2. Leadership speech;

3. the game begins; (interspersed with audience answers)

4. The game host announced the results of the game and invited the leaders to award prizes;

5. The leader took a group photo with the players.

Six, the competition rules

The first round: the first appearance (group required questions)

Rules of this round: teams must answer 10, * * 1 0, and each team is required to answer 10, with a score of10. Start with the first group and answer in turn. The time limit for answering questions is 30 seconds. Other people are not allowed to add and prompt when answering questions. If there is any violation, the group 10 will be deducted. 10 The correct answer will get extra points, but the wrong answer will not get extra points, overtime, supplement and prompt. Start timing after the problem is finished.

The second round: make a quick decision (the group grabs the answer)

Answer any type of questions, ***20 questions. The score of each question is 20 points, and after the host finishes reading the questions.

After the game is over, each team can answer first, and at the same time, one player can answer first, and the other players can.

Prompt, supplement and grab the question for 60 seconds. If you answer correctly, you will get 20 points. If you answer wrong or don't answer, you won't get points and deduct points. The team that answers the illegal question for the first time will be disqualified from answering this question, and other teams will continue to answer this question. 20 points will be deducted for the second foul of the same team. No one answered after 10 second, and this question was asked by the audience.

The third round: sincere cooperation (group risk)

Risk question *** 15 is divided into three sub-questions: 10, 20 sub-questions and 30 sub-questions, of which 1-5 is10; 6- 10 is a 20-point topic; 11-15 has 30 sub-topics. Each team has an opportunity to choose multiple-choice items (optional), and the scores are freely selected by each team. One player gives the main answer, and other players can give tips and supplements. The risk question is limited to 60 seconds, and the corresponding score will be added if the answer is correct. If you don't answer wrong, you won't be deducted for overtime. Start timing after reading the questions. Each team selects topics according to the comprehensive scores of the first two rounds from low to high, and ranks in parallel according to the serial numbers of the teams from low to high.

The fourth round: showdown (additional questions): If there is a score tie, an extra test will be conducted, and * * * will set 3 tracks.

Additional questions. Play-offs are all about answering questions, and winning or losing depends on not scoring questions. In the same team, the decision will be made at one time, starting with the high score. Each team sends a representative to answer, and the time limit is 60 seconds. If the answer is correct, the opponent wins, if the answer is wrong, it will be overtime or illegal.

Spectator's question: During the competition, the player's answer is wrong or can't be answered. This question is regarded as a spectator's question. At the intermission of each round, the host will prepare two audience questions for the audience present, and randomly select the audience who raised their hands to answer them, or the audience who answered correctly will have the opportunity to get beautiful gifts.

Seven. Award settings

One for the first prize, the second prize and the third prize of the group, one for the outstanding individual award, and certificates and bonuses will be awarded to the winning teams and individuals.

Eight. others

1, budget

2. Other groups need to organize a cheerleading team with more than five people.

Interest is the best teacher, in order to cultivate students' reading interest, cultivate their reading ability, enrich extracurricular cultural life and expand their knowledge; In order to show the students' good spirit and create a healthy, civilized, harmonious and positive campus cultural atmosphere, our school held a fun knowledge contest on campus.

I. Theme of the event:

Fun encyclopedia, enjoy it.

Second, the purpose of the activity:

After the mid-term exam, in order to relax students' pressure, let everyone add a little fun and happiness after the intense study life, ignite students' enthusiasm for knowledge, show their ability and talent in knowledge, further expand students' knowledge, and thus create a harmonious and friendly learning atmosphere; At the same time, in order to enhance the cooperation and coordination ability among students, we held a fun knowledge contest in grade one.

Third, the activity object:

All the students in grade one

Fourth, the activity time:

Need to decide or solve

Verb (short for verb) Location:

Need to decide or solve

The process and rules of intransitive verb contest;

Before the competition, the students of the two classes were free to form teams and divided into 8 groups with 8 people in each group. Representatives of each team went to the host to draw lots. Interesting knowledge contest is divided into "required questions, scrambled questions, risky questions" and other stages. The competition adopts the points accumulation system and the team elimination system. If more than two teams have the same score, the team with the same score will compete for the title three times, and then the ranking will be determined according to the score of the play-offs.

(1) Required question-"Sound" (20 minutes)

1, question design: there are 8 groups of questions, each group has 5 multiple-choice questions; Each team draws lots to choose a topic.

2. Answer rules: The answer is answered by a representative of each team.

3. Time limit: the answer will be valid within 30 seconds after the moderator announces the start of the answer.

4. Scoring standard: the correct answer will be scored with 10, and the wrong answer or abstention will not be scored or deducted.

(2) Race against time-"step by step" (20 minutes)

1, Question Design: Questions are all right or wrong.

2. Answer rules: Answer questions from front to back according to the lottery numbers of each group, and each team selects representatives to answer questions.

3. Time limit: The questions answered are valid within one minute.

4. Scoring standard: 65,438+00 points will be added for answering a question correctly, and no points will be added or deducted for answering a question incorrectly or abstaining.

(3) Interactive session-Show my style (10 minutes)

In order to enliven the atmosphere of the stadium, during the competition, the host will ask questions and the audience will raise their hands to answer questions. Those who answer correctly will receive a beautiful gift.

(4) Grab the answer-"ability test" (25 minutes)

1, question design: listen to the prelude and guess the song; Look at the picture and guess the content.

2. Answering rules: Only after the host announces the start of scrambling, contestants can raise their hands to scramble for answers, and they can prompt or supplement.

3. Time limit: the answer must be completed within 30 seconds, and the wrong answer or overtime question is invalid.

4. Scoring standard: correct answer 10, wrong answer 10.

(5) Charge-"Decisive Decision" (15min)

1, question design: multiple-choice questions are the main choice, and the question score is set to 10, 20, 30, 40.

2. Answering rules: Each team is free to choose questions with different scores, and the representatives of each team will answer them.

3. Scoring standard: Each team will send a player to answer questions, and the correct or wrong answer will be added or subtracted according to the corresponding score.

4. Time limit: the moderator will effectively answer the question within 60 seconds after reading the question, and the overtime answer will be treated as an error.

(6) solve riddles on the lanterns-"Unity is strength" (15min)

1. Question design: There are 8 balloons on one side of the stage layout, and each balloon has a topic and a corresponding score. Two balloons don't answer questions, so they can be graded accordingly.

2. Answer rules: Send two or three teams at a time, and each team will send two representatives out to pick up balloons, and then two players will pop the balloons back to back. The team that explodes first will be given the opportunity to answer questions, and the questions will be handed over to the moderator, and the pair representatives will answer them. The answer is wrong, and the other team can make up the answer.

3. Scoring standard: the correct answer is added with the corresponding score, and the wrong answer is not reduced.

4. Time limit: The moderator's answer is valid for 60 seconds after reading the question, and the answer is wrong after overtime.

(7) Additional question-"Surprise" (10 minute)

1. Design purpose: If there are more than two. With the same score, the winner can score through additional questions.

2. Question design: multiple-choice questions are the mainstay, and each team has only one opportunity to answer questions.

3. Answering rules: teams with the same scores answer questions, the host asks questions, and each team chooses representatives to answer questions.

4. Scoring standard: 65,438+00 points will be added for answering a question correctly, and no points will be added or deducted for answering a question incorrectly or abstaining.

Seven, award setting:

Champion team: 1

Subarmy: 1

Third runner-up: 1

Best Team Award: 1

Best Style Award: 1

Best individual performance award: 8

Eight. Budget:

A bag of balloons; A roll of ribbon; Some white papers, small exhibition boards; 5 rolls of double-sided adhesive tape; Prizes: some small gifts, certificates, notebooks and the like.

Nine, personnel arrangement:

Moderator: 2 (students); Timing:1; Score:1; Control multimedia: 1 piece

X. Precautions:

1. During the competition, each player is not allowed to carry any information related to the competition.

Every player must unconditionally abide by the rules of the game and obey the results of the game. If any team disagrees with the results of the competition, the judges' judgment shall prevail.

3. Each team shall compete in a civilized manner, and shall not make any remarks unrelated to the competition in the competition venue, and shall not use any language or gestures to attack opponents, otherwise it shall be given a warning or disqualified according to the seriousness of the case.

Knowledge contest activity scheme 6 I. Name of the activity:

Knowledge contest of socialist core values

Second, the theme of the event:

Dialogue with faith and build dreams for dreams.

Third, the purpose of the activity:

Nowadays, college students are at a turning point in their lives, and their dreams and reality are running in with each other. Today, college students are facing the contradiction between themselves and the environment because of the lack of faith, no lower limit of moral bottom line and misty dreams. If you don't form a correct belief, your social influence after graduation will be different. Therefore, college students should recognize themselves, understand themselves, understand what they need, establish correct beliefs, plan their lives in advance and realize their dreams.

Four. Target audience:

Xx applied psychology 1 class students

Verb (abbreviation for verb) Activity time:

From 7: 00 pm to 8: 30 pm on May 26th, xx.

Location of intransitive verbs:

Room 2504, Teaching Building 2, Peizheng College, Guangdong Province

Seven. Activity flow:

1. Preliminary preparation:

Find a good venue, prepare the materials needed for the activity, and publicize and inform the whole class of the time and place in advance.

All the students arrive at the classroom at two o'clock in the afternoon. At the beginning of the activity, the host introduced the theme, background and matters needing attention of the activity.

3. The game has started:

The content of the competition is about the core values of society. Before the competition, they were randomly divided into four groups, each with about 8 to 9 students. The competition is divided into three rounds, which are required questions, scrambled questions and extra points. 50 in each group is the lowest score. After the game, the team with the highest score wins.

4. After the competition, the winning team will share their acceptance speech. After the game, the class Committee stayed to clean up the venue.

Eight. Activity budget:

Nine, matters needing attention:

1. In the activity, students should pay attention to manners.

2. The study committee shall take photos and record on the spot.

3. The Disciplinary Committee maintains on-site discipline.

X. activity course

(a) before the start of the game:

At 7 pm, the students arrived in the classroom one after another. At 7 o'clock, the 15 competition officially started. The host introduced the theme, problems, rules and precautions of the competition.

(2) The game begins:

The content of the competition is about the core values of society. Before the competition, they were randomly divided into 6 groups, with about 6 people in each group. The competition is divided into three rounds, which are required questions, scrambled questions and extra points.

Required questions: * * *18, each group must answer 3 questions, and 2 points will be added for correct answers, and no points will be deducted for wrong answers.

Answer first: * * * * 10. Each group will send a representative to answer first. Whoever answers quickly can help. Members of the same group will get 3 points for correct answers, and 1 point will be deducted for wrong answers.

Plus points: ** 10, 2 points for correct answer and 1 point for wrong answer.

After the competition, the scoring students will count the scores of each group, and the group with the highest score will win, and the top three winners will be announced, and the certificate will be issued by the Communist Youth League Secretary.

(3) After the game:

The first three groups took a group photo as a souvenir, and the counselor made a brief evaluation and suggestion on this activity. After the students leave, the league cadres will stay to clean up the venue, close the doors and windows, turn off the computer and turn off the power before leaving the classroom.

Knowledge contest activity plan 7 I. Guiding ideology

In order to stimulate primary school students' interest in learning and studying mathematics knowledge, make students gradually form thinking and good quality of being brave in practice and innovation, expand students' knowledge, improve students' mathematics literacy and develop students' personality, our school decided to hold a mathematics knowledge contest in early February of 20xx.

Second, the purpose of the activity

Through competitions, students' ability to analyze and solve problems, logical thinking ability of inductive reasoning and innovative ability of exploration and practice are improved. Further expand students' mathematics knowledge, let students feel the joy of learning mathematics successfully in the competition, and stimulate students' interest in learning mathematics; At the same time, through the competition to understand the problems and weak links in primary school mathematics teaching, and collect some references for future mathematics teaching.

Three. Participants, content, time and requirements

1. Phase I: math diary, Grade Three.

The second phase: the sixth grade problem-solving contest of the fifth grade mathematics thesis.

2. Specific requirements

(1) Participating grades are organized by class; Diary and composition shall be submitted as electronic documents according to 20% of the class size, and the entry list shall be submitted according to the proportion of 15% in the problem-solving contest.

(2) math diary and the contest of mathematical papers.

Math diary and his essays can write about learning experience, mathematical discovery, law exploration, knowledge application and so on. We should pay special attention to the connection between mathematics knowledge and life, and embody positive themes, such as the fun of learning mathematics, the fun of solving problems, the fun of discovering laws and so on.

All diaries and essays submitted for review must be unpublished, and only one electronic manuscript (word document) is needed, with the title in bold type No.4 and the text imitating Song Xiao No.4. The electronic manuscript is sent to with the title of "Category+Class+Name", such as "Diary III,/kloc-Class 0/2, Wang" (packaged and sent by class). Deadline is 65438+February 6th.

(3) Mathematical problem-solving contest

The content is based on the subject knowledge of the fifth and sixth grades, and the requirements are appropriately raised. The competition time is 65438+February 6th afternoon 1: 30, and the venue is in the comprehensive building 3 10.

Fourth, the award setting

There are several student group grade awards, class organization awards and instructor awards, and the winning papers are recommended to relevant students' mathematics newspapers and periodicals.

Verb (abbreviation of verb) division of labor among the staff of the organizing Committee

1. Advisory Group

Ding Dehua Bian Hongxi

2. Panel of Judges

Math diary in Grade Three: Zhang Sheng, Wang Xiaojing and Chen Ping.

Mathematics thesis, grade five: Yu Ming, Cheng Tang.

Sixth grade problem-solving competition: Bian Hongxi, Yan Liu and Huang Jing.

Note: Please refer to the campus platform for the entry form, math diary, thesis and model essay, and ask the relevant math teachers to report to the designated mailbox in time.

Taizhou experimental school academic affairs office