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The Internet has brought the development of human beings, but also brought great challenges to children's growth in the aspects of information flooding and addiction to virtual society.
Improve children's reading ability. Children who don't want to open traditional books, in order to play the game well, he will go to the internet or forums to read various text descriptions and improve his ability to participate in the game. In this respect, his reading speed, thinking ability, hands and feet movements will be improved. However, this does not mean that video games can replace the influence of books on children.
Improve visual space skills and develop imagination. Some games are set in 3D virtual space without the help of GPS or other navigation applications in the real world. Children who play this kind of video games have the opportunity to exercise their visual space ability and feel good about distance and direction.
Middle school students are addicted to video games, and it is difficult to keep changing, and then they develop into lying to deceive their parents, then extorting money from junior students, and finally they develop into stealing, being tired of learning, cheating, and even running away from home. Therefore, it is no exaggeration to say that some computer online games are no less toxic to middle school students than drugs. People compare it to "electronic heroin", which is the spiritual opium that poisons teenagers and the chief culprit that hurts their body and mind.
A 13-year-old girl in Henan is addicted to playing computer games, from taking her mother's money to stealing her family's passbook, to selling her family's property, and finally she runs away from home and becomes an escort. Not long ago, several serious minor crimes occurred in Wuhan, all related to children playing computer games to withdraw money. Some of them form criminal gangs to commit crimes collectively, steal and rob the money, and then squander it in the game hall. As can be seen from the above, the harm of computer games to middle school students is immeasurable.
We often say that "the times make heroes, and heroes do things at the right time." Video games are the product of adapting to this era. In the era of video games, temptation is everywhere, but the only thing we can and must do is to improve our ability to resist temptation. We should be leaders of the times, not slaves of the times. Let's develop video games with dialectical thinking.