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What is the major of modeling?
Question1:What is the major of 3D Modeler, and which university is it mainly from? Basic 3D animation is based on 3D modeling. You can't learn 3D animation overnight. First of all, you have to start from the basics. The foundation of 3D is mainly to learn 3D modeling, that is, some architectural knowledge. To learn this well, you have to know how to cooperate with 3D CAD. You have to spend a lot of time in contact with 3D. Generally speaking, 3D requires a lot of brain power. My masters are all masters of 3D creative mode, but they are obviously older than the actual age. The CG in 3D is modeled one by one and then moved. If you have studied FLASH, you will understand that it is to move every step and make the whole picture move. It takes long-term personal exercise to make the picture smooth and let people see the truth. Practice makes perfect, so it is a challenge for you to learn to do 3DCG. If you really want to learn, start with the basics. In universities, such as the computer application class of the Department of Electronics, such 3D (and computer multimedia) is offered. However, what the school has learned is not enough. Others work twice as hard, and you have to work three times as hard to truly understand 3D. Only in this way can CG be done well. Moreover, a good CG can not be completed by one person, but by many people working together, modeling, lighting and later stage. Come on, I hope the CG in the next game is your masterpiece. . . . .

Question 2: What is the major of mathematical modeling and what is it mainly for? What mathematics majors do is to express real problems or cases and demand solutions with mathematical models.

For example, your home has three televisions and two refrigerators.

Total value = 3 * TV unit price +2* refrigerator unit price

Question 3: What major computer and software should a university go to to learn 3D modeling?

Question 4: What is the major of digital media? Or an animation game major.

Courses are offered to Communication University or School of Computer Science and Technology.

Take a concrete look at the game animation major. Game animation specialty is a technology that relies on digital technology, network technology and information technology to transform and innovate the media from form to content, covering graphics and images, animation, sound effects, multimedia and other technologies and art design disciplines, and is the integration and sublimation of technology and art.

main course

Design composition, sketch (sketch), maya animation production, post-film synthesis, post-film editing, animation movement law, animation script creation, film and television director, structuralism, etc.

Learning content

(1) animation art foundation: geometric structure sketch, still life structure sketch, character structure sketch practice; The initial use of Photoshop.

(2) The design basis of the original painting: the outline of animation art, artistic perspective, composition and formal beauty rules; Structure sketch and modeling training, figure dynamic sketch, light and dark sketch shaping; Photoshop basic tools, filters, color principles, color setting methods, picture effect production; Illustrator 1 1 tool basic operation application, vector diagram.

(3) Props and scene design: animation props, still life sketches, original painting design and props drawing; The originality and painting method of the original painting of the scenery, the painting method of mountains, stones, trees and buildings; Color setting of original painting in Photoshop scene and scene drawing in Illustrator 1 1

(4) Animation character design: animation character overview, detailed anatomy of human body structure, facial features, head dynamics and muscle structure drawing; Originality and drawing of the original paintings of male and female characters; Brief introduction of animal structure anatomy, animation animal monster, humanized animal monster; Creativity and drawing of original paintings of animals and monsters; Color setting of original Photoshop figure painting, Illustrator 1 1 figure painting.

(5) 2D animation design: Understand the various functions of Flash and the basic principles of animation; Master the use of components, libraries, layers, timelines and other related elements; Combine effect sound and background music and use media stream to make them play continuously; The use of animated mirrors, the expression of storyboards, and the use of lens technology.

(6)3D basic knowledge: 3D *** ax overview and basic operation, window operation and toolbar use; The foundation of model creation, the use of lighting and material editors, UV extension and the use of UV editors.

(7)3D props and scene design: 3D animation props modeling, 3D game props modeling, UV and mapping drawing; 3D cartoon scene modeling, editing skills of shaders in the scene; 3D game scene modeling, UV extension and mapping.

(8) Animation three-dimensional character making: the creation of three-dimensional cartoon animals, monsters, male and female characters, and the use of character material editors; Three-dimensional game animals, monsters, male and female character creation, UV expansion and mapping.

(9) 3D animation and special effects design: the creation of bones and the binding design of skin in 3D *** ax; Create IK control bones, weight processing, expression design, installation and use of human and animal bones; The application of animation editing curve, the use of animation types and action rules.

(10) 3D animation project production: combine the 2D and 3D knowledge learned to create graduation works.

Question 5: Which major do 5:3d modeling characters belong to? I suggest you enroll in a decent university. Nowadays, university technology is completely out of touch with the industry. If you go in completely, you just muddle along and teach nothing.

If you really want to learn, develop in the direction of role modeler or material lighting engineer, and do animation or games, I will give you a suggestion: either apply for animation or games in a better university, or apply for pure art, painting or sculpture. You can't do it without enough artistic skills! Software can teach itself, if you are diligent and smart enough!

At present, animation majors in many universities do not attach importance to basic art training, and software is common. Art needs long-term training to be professional and solid, and software only plays an auxiliary role. If you are quick, you can get started in half a month to half a year, but the art training time is long!

The role stylist should have a deep understanding of anatomy, and sketch is necessary, preferably sculpture!

If the feeling of material details and color is essential, of course, we should practice color!

Ok, think about the rest for yourself, that's all I have to say!

Question 6: What major is suitable for mathematical modeling competition? I just want to say that any major, as long as you like mathematical modeling.

Because I am a management major, I don't know much about mathematics, but modeling is not a person's business. My team members are all computers and mechanisms, so the advantage of management is that it is easier to write words. Modeling is to describe a model.

I like math too.

We still have students studying liberal arts for one reason: just because they like it.

The mathematical knowledge used in modeling is not necessarily complicated, but it pays attention to the logic of calculation.

I don't deny the need for mathematical skills, but the selection of training teams in our school is not to examine the basis of mathematics, but to interview and examine the way of thinking with mathematics, that is, to think from the perspective of mathematics.

On the other hand, hunger science has a better foundation because it is mathematical modeling.

So, to sum up: mathematical modeling needs: mathematical knowledge theory, paper writing ability, thinking ability, .

This is the ability of the team. You should say: what kind of team is suitable for the competition?

Question 7: Which major does 7:3D modeling belong to in university? Which university is better developed? There is no software teacher in the university. . . . . . . . . What I learn in college is mainly thinking mode and theoretical system. Software basically depends on self-study. Generally, it belongs to animation major. But even animation majors don't teach software. If you want to learn software, go to a training institution yourself, such as the Martian era.

Question 8: What software should be used for modeling? Professional 3Dmax and rhinoceros, Pro/E, UG, SolidWorks and SolidEdge, mechanical design, and Google Sketchup, an entry-level fool. There are many software for modeling, each with its own characteristics. In addition, it is best to install plug-ins, such as Brazil, for rendering.

Question 9: How do science students become game modelers? What major do you choose? One: it is completely achievable.

Two: Institute of Information Technology. I also recommend digital media.

Three: Be sure to go to college for further study, focusing on two books.

Four: vr What do you want to contact? You can think of the model as a brick, and the virtual world needs bricks to build scenes to reflect the world you have built!

Five: You are still careful and have some imagination and planning for the future! If you want to know more about the game, you can trust me privately.

Question 10: What professional knowledge is needed for mathematical modeling? 15. The following is the main content of a book about mathematical modeling ... you will know what you need after reading it. ..

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Chapter 1 Introduction to Mathematical Modeling

1. 1 mathematical model and mathematical modeling

1.2 general steps of mathematical modeling

1.3 classification of mathematical models

1.4 Mathematical modeling and ability training

Exercise 1

Chapter II Basic Model

2. 1 Meeting of ships

2.2 Sancun short circuit problem

2.3 the effect of double glazing

2.4 Estimation of Cliff Height

2.5 empirical model

2.6 dimensional analysis modeling

2.7 scale model

2.8 Can the table be flat?

2.9 Bank loans

2. Calculation of10 π

Exercise 2

Chapter 3 Modeling of Differential Equation

3. 1 A few simple examples

3.2 Population model

3.3 Ice Melting Problem

3.4 Tumor model

3.5 Distribution of drugs in the body

3.6 Why use a three-stage rocket to launch an artificial satellite?

3.7 infectious disease model

3.8 Disposal of radioactive waste

3.9 Stability of Equilibrium Point of Autonomous System

3. Volterra equation of10 predator-prey system (P-P model)

Exercise 3

Chapter 4 Linear Algebraic Model

4. 1 Several math games

4.2 Dǘrer Rubik's Cube (or Rubik's Cube) Problem

4.3 Design, decoding and decryption of passwords

4.4 Population model considering age structure (LESLIE model)

Exercise 4

Chapter V Optimization Model

5. 1 linear programming problem

5.2 Transportation problems

5.3 Inventory model

5.4 Best fishing plan

5.5 Minimum cost of fighting forest fires

5.6 Refraction Theorem in Optics

5.7 Optimization of Body Structure

Exercise 5

Chapter VI Discrete Optimization Model

6. Comparison of Computation of1Algorithm

6.2 P problems and NP-hard problems

6.3 Frequently encountered and relatively simple P problems

6.4 examples of NP-hard problems

Exercise 6

Chapter VII Countermeasures and Decision-making Model

7. 1 countermeasures

7.2 Decision-making Problems

7.3 Analytic Hierarchy Process Modeling

Exercise 7

Chapter VIII Logical Model

Chapter 9 Stochastic Model

Chapter 10 Introduction of MATLAB Software

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