Mainly study e-sports technology, introduction, referee, event organization and planning. In terms of e-sports theory courses, in addition to compulsory courses in universities such as ideology and politics, English and computer, students majoring in mathematics and entertainment will also study professional courses such as Introduction to Games and basic courses related to planning. In terms of practical teaching, the college will regularly invite people from the industry to give lectures and lectures. Students will also cooperate with students in the fields of art and program to complete graduation design, and participate in competitions of related enterprises, accumulate works through experiential learning, and deepen their understanding of majors and industries. The core courses of e-sports major mainly include introduction to e-sports industry, e-sports games and technology, e-sports culture, e-sports psychology, e-sports tactical design, e-sports data multimedia technology, e-sports competition observation and analysis, e-sports data analysis, e-sports event holding and planning, etc.
It can be seen that learning e-sports is not just playing games, but requires students to deepen from bit by bit, from theory to practice. During the study period, students will not only experience the joy of e-sports in operation, but also invisibly build their children into a mature value system about e-sports. At the same time, students' team awareness and language communication skills will also be cultivated in team combat, which will invisibly improve their interpersonal skills. At present, China has surpassed the United States to become the largest game market in the world. However, the talent gap in e-sports industry is huge.