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Undergraduate computer graduation thesis
Undergraduate computer graduation thesis

With the coming of graduation day, the graduation project is drawing to a close. The following is my undergraduate computer graduation thesis for your reference.

Abstract of undergraduate computer graduation thesis 1

Paper Keywords: We often stand in the teacher's point of view, complaining that students are not easy to learn and have a poor cultural foundation. What will students, parents and society say? That education hasn't changed for so many years? Look at the changes in the commodity market and see how fierce the competition between enterprises is, but your school is stable. The teacher has a book in his hand, so he can talk about whatever he wants in class and how long he wants to talk about it. Then he leaves school and complains that the students don't listen! Why are students so interested in games? So interested in things on the internet? What do we need to reflect on? Our teaching contents and methods must have brand-new ideas to guide students. "We have made some attempts in curriculum reform, and think that the teaching content is the production process of typical enterprise tasks. We should spend more time for students to investigate, analyze and make decisions according to customer requirements, find problems, solve problems, and finally hand in satisfactory works.

Du Lai, a national famous vocational education expert and president of Shanxi Vocational College of Finance and Economics, gave a report. I am deeply sorry for a passage. He said this: "We often stand on the teacher's side and complain that students are not easy to learn and have poor cultural foundation. What will students, parents and society say? That education hasn't changed for so many years? Look at the changes in the commodity market and see how fierce the competition between enterprises is, but your school is stable. The teacher has a book in his hand, so he can talk about whatever he wants in class and how long he wants to talk about it. Then he leaves school and complains that the students don't listen! Why are students so interested in games? So interested in things on the internet? What do we need to reflect on? After that, some attempts have been made in curriculum reform, and new ideas and practices have been made in the practical project teaching of computer graphic design software operation course. We should not teach software for the sake of teaching software, but apply it flexibly to practical tasks, so how to use it flexibly has become our exploration direction. Now I will explain my shallow understanding in practice from three aspects.

First, the single subject teaching is not easy to achieve mastery through a comprehensive study, which is not conducive to the cultivation of comprehensive design ability.

First of all, the software operation courses of computer graphic design major in our school mainly include PhotoShop, CorelDRAW, IlluStrator, Founder Tengfei, Founder Edition, 3DSMAX, AUTOCAD, etc. Before that, we all adopted a single course similar to PhotoShop graphic design course, and the task of each class was to teach cases around some tools (commands) of this software. After a case is completed, I don't know where this tool (command) will be commonly used in work practice in the future, and I don't know where the completed case will be used. After a long time, my enthusiasm for learning will be dispelled, and the usage of this tool (command) will be forgotten because of my poor impression and memory. In other words, learning is just for learning, not for use.

Secondly, each software has its own characteristics. For example, the powerful function of PhotoShop in image processing is beyond the reach of other software. CorelDRAW and IlluStrator are undoubtedly the most convenient when drawing plane vector diagrams. Founder software typesetting newspapers and magazines is simple and fast. 3DSMAX plays an unparalleled role in making three-dimensional composition, and AUTOCAD is a strong hand in drawing. Usually, each of our teachers is only familiar with one of the courses. When it comes to an actual task, it is often difficult to complete it quickly with only one software. Students lack the training of comprehensive analysis and design ability, and it is difficult to adapt to the requirements of comprehensive design in their work. After interviews and argumentation by enterprise experts, the boss wants graduates who are not only operators of a certain software, but also designers with strong learning and analysis ability, adaptability and creativity. In other words, our previous practical teaching content has been far from adapting to the current social development and needs. We should boldly reform the teaching content, so that our teaching task becomes the work task of enterprises. The teaching content is the business content of enterprises, so that students can do it in practice and then do it in middle school and study to improve their enthusiasm and subjective initiative.

Second, interdisciplinary and reorganization of teaching content are typical tasks in the process of textbook production.

After many times of practice in the enterprise and communication with enterprise experts, our professional teachers have a common understanding. Our practical teaching content should be the production process of typical tasks in enterprises, from receiving a request from customers to analyzing, making decisions, designing various schemes, printing, cutting finished products and taking delivery by customers. The whole workflow should be the necessary ability and quality for students. So how is the content of our course reflected? How to compile teaching materials? I initially think that the courses are not divided according to software, but according to the typical tasks of enterprises. There are at least four courses: digital image post-processing, website art design, prepress typesetting design and print advertising design. For example, the book "Post-processing of Digital Images" is mainly the application of adjustment and retouching function of PhotoShop software. Project 1: Digital photo production (5-inch photos, 7-inch photos, photo photos, etc. ) wedding photo studio, project 2: ID photo production (1 inch photo, 2-inch photo, driver's license, ID photo, passport, etc. ), project 3: wedding photo production (wedding photo album, large wedding photo) "website art" is mainly aimed at static web page design in the early stage of website design, mainly using PhotoShop software to color and reprocess picture materials, web page illustration design and other knowledge points.

Another example: prepress typesetting design and print advertising design are mainly operated by CorelDRAW software or IlluStrator software. What software to use and teach for different tasks, such as the color matching and image reprocessing of digital photos in each work, then let's talk about the color matching skills of PhotoShop. In the book binding project, we will talk about Founder Tengfei Software. CorelDRAW or IlluStrator software is used for the cover. We mainly extract nine typical tasks from these two books: color page printing design, book binding design, newspaper typesetting design, special-shaped adhesive printing design, packaging design, print advertising design, blackboard design, font design and card design. In this way, we have turned teaching materials into the common task of enterprises. One of our project tasks involves the operation skills of multiple softwares, which can teach students to integrate various disciplines and master knowledge points and skills flexibly. Moreover, each project involves different output tools and production processes. After learning a project, students can really master the workflow and skills of the project from beginning to end and adapt to the working environment in the enterprise.

Third, devote yourself to enterprise practice, actively explore and be brave in innovation to meet the higher requirements of teachers' posts.

After the reform of course content, it has affected the reform of teaching mode. The previous "spoon-feeding" and "spoon-feeding" teaching modes have long been unable to satisfy the current students. Dean Du stressed: "Now, in the ocean of knowledge, there is knowledge everywhere, and students can receive knowledge from different channels. Students see, hear and touch things earlier and faster than our teachers, and teachers no longer have the most knowledge. I think it was a misunderstanding that we used to focus on teaching software operation. We should spend 5% of our time teaching students the commands and tools in software. How to use it? 95% of the time is spent on asking students to investigate, analyze and make decisions according to customers' requirements, to find and solve problems, and finally to hand over satisfactory works.

As for research, you can go directly to the market research, you can also go to the network research, and you can also exchange roles for students to simulate research. You must let students seek the answers they want in practice, and cultivate their communication skills and analysis and decision-making ability for new tasks in the research process. If you encounter technical problems in the design process, it's time for teachers to guide you. You can enlighten and coach the knowledge points and skills, so that students can deepen their understanding and flexible application ability while solving their own problems. So as to meet the requirements of cultivating students' adaptability and innovation ability. After the work is handed in, it is necessary to carry out diversified evaluation, so that students can improve themselves and learn from each other in the communication after each creation.

This puts higher demands on the quality of our teachers. It is far from enough for teachers to master only one design software, which requires teachers to keep learning and improving. From mastering a piece of software to mastering a variety of software, from participating in enterprise practice to being able to independently carry out creative design, teachers need to dive quietly, learn from enterprise experts with an open mind and study with students in order to control every rhythm in the classroom.

In a word, the reform of practical teaching content of computer graphic design specialty has just begun. I will constantly improve my comprehensive quality in practice, create new knowledge and skills with students, and be a good helper and guide for students.

Abstract: The students are actors in our class, and the teacher is the director of our class. The necessary teaching conditions are the guarantee for our successful class.

Keywords: Computer Teaching Task-driven Teaching Method Computer Practice Course

Computer course is a practical subject, and its knowledge update speed is faster than any other subject. Therefore, teaching should be based on computers, and class in the computer room requires our teachers to change from the knowledge disseminators in the past to the organizers of classroom teaching; Participants in student activities; Instructor or or consultant of students' learning. The students are actors in our class and the teacher is the director of our class. The necessary teaching conditions are the guarantee for our successful class. Combined with my teaching practice for many years, I would like to talk about some points for your reference.

A fully functional computer room is a prerequisite for the success of a class.

Full function means that commonly used software has all the functions needed to complete teaching tasks. Without a computer room with relatively complete computer software and hardware facilities, our computer teaching will be greatly limited. For example, when we tell students about the functions of excel2003, quite a few technical secondary school students don't know the mathematical functions written in English words. What should we do? Should we talk about it one by one or let them solve it themselves? Of course, not everyone says that everything will be fine if you install Kingsoft Express in advance. This is just a small example. What we should consider should be predictable in advance.

Second, teachers' adequate preparation for lessons is the basis for the success of a class.

The new curriculum emphasizes that teaching is a process of communication and interaction between teachers, students and students. Here, teachers and students, students and students share each other's thoughts, experiences and knowledge, exchange each other's feelings, experiences and ideas, generate new knowledge and seek new development in this exchange. Therefore, the first priority of preparing lessons is to arrange learning activities. As a computer practice course, our teachers need to arrange the course content for students in advance and predict the difficulty of the task. Therefore, when preparing lessons, we should make each lesson task-oriented, detailed and active, which comes from textbooks and is higher than textbooks, so that students can understand tasks, think with problems and solve tasks. For example, when I explained the "Web template" to students, the original website and web materials had been given, and I had listed the following tasks:

1. What is a webpage template and what is its function?

2. How to make a webpage template, and what problems should I pay attention to?

3. How to apply the webpage template?

4. What web page templates are available online and how to use them?

The four tasks are to make students understand the textbook and realize it from the machine, and the difficulty is also opened in turn, so that students can give full play to their abilities.

Thirdly, proper teaching methods are the magic weapon for the success of a class.

Using constructivism learning theory to guide computer teaching, we will find that task-driven teaching method is very suitable. The so-called task-driven teaching mode means that teachers design the teaching content into one or more specific tasks. Let students master the teaching content and achieve the teaching goal by completing specific tasks. It is a teaching method in which students study actively and teachers guide them. Adopting task-driven teaching mode is conducive to cultivating students' innovative ability and the ability to analyze and solve problems independently. Moreover, the "task-driven" teaching method conforms to the hierarchy and practicability of the computer system, which is convenient for students to learn computer knowledge and skills step by step according to the in-depth learning method from the outside to the inside. In this process, students will gain a sense of accomplishment and stimulate their desire for knowledge, thus cultivating their ability of independent exploration and enterprising self-study.

Fourth, a good classroom order is the guarantee of a successful class.

It is also an important aspect to improve classroom efficiency for teachers and students to standardize their words and deeds according to the rules in classroom teaching. Students have student rules, and our teachers should also have their own practical classroom rules. After the bell rang, the teacher walked into the computer room full of energy and a smile. The voice should be loud enough to "class" and the monitor should shout "stand up". At the same time, the students shouted "Hello, teacher", and the teacher replied "Hello, classmate, please sit down". You can't save it, because politeness sometimes restricts each other. Good restriction can form a virtuous circle, let students repay their kindness, and is also conducive to good communication between teachers and students in practice classes. In class, if students are found to be disobedient, teachers can take the form of eye gestures and language warnings to deal with emergencies skillfully, and students are not allowed to suspend classes or go out, let alone corporal punishment and corporal punishment in disguise. The teaching language should have a certain deterrent, so that students can feel shocked like their fathers. Iron discipline and soft atmosphere let students know that teachers are really good for them and make students feel ashamed.

Fifth, the active participation of students is the key to the success of a class.

Teachers' passion is the soul of a good class, and only passionate teachers can make the class glow with infinite vitality. In the classroom, the emotions of both teachers and students will affect and infect each other. In order to make students feel positive and excited, teachers should be full of passion in class, be good at mobilizing students' emotions, be sincere, praise and encourage students to express their feelings from the heart. Students will also be infected, their spirits will be high, their passion will be generate, and they will act quickly. On the contrary, if the teacher has a serious expression and a dull tone, how can students freely, easily and freely participate in the classroom? Therefore, computer practice class must require students to have the freedom of activity and discussion. For the same problem or task, all the activities are under the control of the teacher, so that students can let go in a targeted way.

6. Appreciation teaching evaluation is the sublimation of a successful class.

The most important thing in classroom teaching is to cultivate students' autonomous learning ability and innovative quality, which is the most fundamental goal of students' development and teaching development. We should pay attention to what students need and the independent development of each child! Therefore, we should treat every student with appreciation. Do not seek a unified model, nor seek the same level. If, in this class, I successfully helped a student with learning difficulties to build up confidence and boldly express my views; If, in this class, I give students an effective learning method and teach them how to use what they have learned to solve some practical problems; If, in this class, I let the children experience the fun of learning, the excitement of exploration, the satisfaction of harvest and the joy of success; Then, this is a valuable lesson! It is also a successful lesson!

To sum up, I think a good computer practice class needs not only careful preparation by teachers, but also certain conditions. When conditions are ripe, a class will naturally succeed. In actual teaching, there may be various problems. Here, for reference only. Please correct me if there is anything wrong.

References:

1, Exploration Direction and Strategy of Efficient Classroom Teaching, Nantong Tibetan Middle School.

2. Guidance of Computer Culture Basis, Li Xiu Yao Ruixia and other Tsinghua University Publishing House.

3. Comparison between task-driven teaching method and project-based teaching method, Xu Education and Vocational Theory Edition.

4. "Exploration and Practice of Cultivating Innovative Ability in Computer Practice Course" Gong Cheng

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