Long-distance consumption of opponents, Syndra's continuous movement can be a set of skill damage by QE flat AWQ, or you can use W to slow down and then flat AQ skill E to push away. Syndra is also a fragile mage, so it is necessary.
If necessary, we should keep E skills for self-protection and choose skills for extra points. Main Q and auxiliary E skills, Q skills combined with W can be used to quickly clear the line, Q skills can be upgraded to full level for additional damage, and E skills are mostly used for control.
When you reach the full level, you can have more scope control. In the team battle, Syndra must use QE to stun the other important figures, and cooperate with his teammates to gather fire to kill each other. You can also stand in a team battle and kill each other with a set of skills.
ADC is still a single AP, of course, we should look for better opportunities.
Syndra's equipment recommendation: French shoes, holy grail, small hat, hourglass, French puncture stick, banshee or resurrection armor. The Great Grail has a good effect of reducing blue and CD, which is a very good equipment for Sindra. You also need the cooperation between the small hat and the puncture stick to hit higher damage.