There is also a very wide nickname: JB face, which is obtained by having a long strip on the upper face of the avatar. It is said that he was once a member of mankind, but his past has been swallowed up by deep darkness, and even he can't remember himself. All we know is that he was thrown into a gap in space and came back with the ability to manipulate time. He can freeze the enemy's time, or he can avoid the attack through a short backtracking time. He can tear the space-time structure around him, and everyone in it-whether friends or enemies-can't move except him, of course. It is rumored that he can attack any enemy around him instantly, but no one really saw him approaching. ...
[Edit this paragraph] Initial range of growth factor: 128 (melee)
Basic attack interval: 1.7
Initial moving speed: 300
Primary defense: 4.0
Basic attribute: agility
Initial attack power: 58-64
Initial physical value: 23
Initial Agile Value: 2 1
Initial intelligence value: 15
Strength growth coefficient: 1.4
Agile growth coefficient: 2.65
Intelligence growth coefficient: 1.50[ Edit this paragraph] Skill parameter time roaming [W]
Move to a place quickly and reduce the attack speed and movement speed of all enemy units in the target area (range 300) for 3 seconds.
Cost 120 mana, cooldown 12 seconds.
Level 1-Move to a place quickly, reducing the attack speed and movement speed of all enemy units 10% in the target area (range 300) for 3 seconds. The casting distance is 700.
Level 2-Move to a position quickly, reducing the attack speed and movement speed of all enemy units in the target area (range 300) by 20% for 3 seconds. Pitch 900.
Level 3-Move to a position quickly, reducing the attack speed and movement speed of all enemy units in the target area (range 300) by 30% for 3 seconds. The casting distance is 1 100.
Level 4-Move to a position quickly, reducing the attack speed and movement speed of all enemy units in the target area (range 300) by 40% for 3 seconds. Throwing distance 1300.
Return to orbit
No matter physical damage or magic damage, faceless void has a certain chance to avoid damage by going back in time for a short time.
Level 1-10% chance to evade all attacks.
Level 2-15% chance to evade all attacks.
Level 3-20% chance to dodge all attacks.
Level 4-25% chance to dodge all attacks.
Time lock
When attacking, there is a certain chance to lock the target in time for 1(2) seconds, causing additional damage.
Level 1-There is a 10% chance to lock the target in time for 1(2) seconds, causing additional 40 damage.
Level 2-There is a 15% chance to lock the target 1(2) seconds in time, causing additional 50 damage.
Level 3-There is a 20% chance to lock the target 1(2) seconds, causing additional 60 damage.
Level 4-There is a 25% chance to lock the target 1(2) seconds, causing an additional 70 damage.
Timing ring
Faceless void tears the boundary created by time and space, making any unit in it, even the defensive tower, motionless. With his mysterious connection with this magic, he can move freely. The casting time is 1 sec. Ignoring magic immunity
Level 1- Stop time within the boundary is 3(4) seconds, and cooling time is 120 seconds. Casting time 1 sec, casting distance 500. Cost 175 mana.
Level 2- Stop time within the boundary is 4(5) seconds, and cooling time is 1 10 seconds. Casting time 1 sec, casting distance 600. Consumes 200 mana.
Level 3-Stop time within the boundary is 5(6) seconds, and cooling time is 100 second. Casting time 1 sec, casting distance 700. Consumes 225 mana. * The gain effect of halim's Staff (Blue Staff) in brackets (above version 6.60) hero positioning and equipment route Faceless Void is called the strongest hero in Dota because of its fast growth, high vertigo rate and high probability of avoiding all injuries (including magic).
Time-space roaming provides the longest instantaneous movement and 40% deceleration in Dota, which greatly improves its viability and lays the foundation for its shooter status.
As for ULT skill time barrier [C], it is the core skill of the void without face. 5 seconds of large-scale control makes the death of the opponent's hero inevitable, and at the same time ensures the survival rate of the faceless void, and also makes the faceless void unnecessary to be wretched for a long time and become a burden to teammates.
Generally speaking, faceless void is one of the best choices for DPS in CW. The early stage of the farm can assist the friendly hero GANK and even kill the hero with less blood. In the middle and late period, as a commando, the team battle first jumped into the field of position control and killed the opponent's DPS. You can also accompany each other's farmers in the wild to give full play to your advantage of one-on-one escape.
Equipment route
Passerby: Crazy mask, prosthetic leg, crazy tomahawk, butterfly, assault, cannon.
CW: Crazy mask, artificial leg, butterfly, refreshing ball, cannon, assault armor.