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Is MBl legal in China?
Legal, because it gives the company the right of signature and patent right.

It is illegal to work in China without these rights.

Introduction of MBI group company

MBI Group is headquartered in Kuala Lumpur, Malaysia, and its president is Zhang Yufa, a Chinese native of Chaozhou, Guangdong. MBI group began to build a physical industry in 2009. 20 12 began to enter the internet virtual industry. After more than seven years of development, it has become a multinational enterprise integrating shopping and barter, resource integration, financial education and internet finance.

20 12 on may 7th, MBI company set up an internet financial platform MFC fan loyalty consumption feedback system. At present, it has more than 3 million fans in more than 50 countries and regions around the world. The trading medium in the system is called barter point, which not only has investment value and consumption function, but also can be converted into national currencies. The barter point is issued at one time, and the circulation is increased only through issuance, and it will never be issued again.

The first 50 million barter points were scattered all over the world. In the past five years, with the increasing number of fans, the barter point has experienced 10 deliveries, with the highest increase of more than 1000, and there is unlimited space in the future! During this period, fans earn the difference by holding barter points, buying low and selling high. Through a subtle mathematical model, the barter point has realized that it only goes up and not down, so for more than four years, no fans have lost money, and everyone has made money.

The company's mface Internet social platform (similar to Facebook and Tencent? After four years of development, mface has become the largest social networking platform in Southeast Asia. It cooperates with China's Xiaomi Technology, Youku Video and Meitu Xiu Xiu to help Xiaomi promote "Mi Chat" in Southeast Asia. In 20 15, the recharge of a single game of mface reached more than 654.38 billion RMB, and the number of registered users of games worldwide reached more than 65.438+million. Now, every day,