1. Very simple, please be independent. If a teammate is scoring points, you won't give up faster in the past. Imagine how speechless five people are at a point.
2. Know how to make concessions. In addition to guarding the point, other occupations, you stand alone at the point, and two people meet. At this time, you must run as soon as possible unless your teammates can arrive in two or three seconds. Your 1V2 is meaningless. You can only lose face in the dead hole, and then your teammates will be in a situation of playing more with less for a long time. Even if you are a guardian, remember that you can be ashamed and not die. If you feel that you can't support it, you can run away, don't be ashamed, or even give up your stronghold directly.
3. Know how to wait. Pointing to a large group of people across the street. Don't rush there alone. That's just giving people five points, even if you are a thief! I would rather go to school late than wait for my teammates.
4. If you are too focused on scoring points or killing people, it is hard to win. Whether to steal or fight requires your experience and judgment.
Be sure to be familiar with the map and know every passage, shortcut and every organ and corner. You must master the fastest route to different strongholds. Remember, the time on the road is meaningless, the less the better.
6. Look at the small map. Watch it often. The frequency is not lower than LOL: make up a soldier to see the frequency of ADC. All teammates enjoy their vision, so you should analyze your teammates' situation and what you may encounter in time. For example, a thief suddenly disappeared from the middle point and didn't appear for a long time. He may have come to steal your house.
7. How to deal with the enemy who fell to the ground is a university question, whether to hang aside first or solve it quickly, we should think carefully, not just thinking about planting flags. If you can't finish it right away, please airlift him out as soon as possible, so that you can take the stronghold faster.
8. Remember that this is PVP, not a one-on-one hit room. Everything is subject to actual combat. Don't be too idealistic. You should know how to use the height difference of the terrain, how to use columns to gather the illusion of magical powers, and how to hurt people by stepping on the floor of a hammer. Remember to win by any means!
9. Another multiple-choice question: Do you want to occupy the points first or solve the enemy first? Generally speaking, if you are not particularly sure or an engineer (push someone, you know), you should focus on self-protection, that is, kill first and then get points. Many times you will eat a lot of injuries in vain because you are eager to be on the spot, and you will be killed without stepping on it, which is not worth the candle.
10. When it is calm, it is risky to attack the home. Be sure to calculate the opposite resurrection time, otherwise it may lead to extreme joy and sadness. 1 1. Both attack and defense should be combined. Don't stand when you see the other person's point of view without thinking, you should know how to hold your own point of view. Don't forget three points. If we stop, two people will win. It only takes 5 seconds to open a point, but how many points did you lose when you stood at a point?
12. There are two popular strategies to guard the scene: the first is to choose a career with strong fixed-point fighting capacity and stay at the scene, and the second is to choose a career with high enthusiasm, occupy a favorable position in the field of vision, fight at the midpoint, and take care of the family at the same time.
13. When discussing the BD of PVP, don't just consider one-on-one hit. After all, the way PVP wins is not one-on-one hit. Although the ability of individual combat is undoubtedly very important, don't forget the machine power, survivability, auxiliary ability, control ability and so on. Are all important factors in PVP. Don't just think about yourself, think more about what your team lacks.
14. Support. Support. Backup! This is the most advanced knowledge in PVP. Support is the most important thing to reverse the strength gap and make up for the lack of operation. That's why we say not to waste time on the road. If you had arrived a second earlier, the battle might have been completely different!
15. It's tacky but important: don't scold your teammates. Do not give up. I don't understand what game you are playing.
16. Every picture has its own mechanism, so every picture has a completely different strategy. Be sure to watch more games and accumulate mainstream strategies of different maps instead of running around mindlessly.
17. Remember, this is very important: never turn your back on your opponent unless you are a great god who can press the "look back" button at the same time and operate it. Even if you are dying, don't panic and run for your life, which will only make you die faster: what's the point of running away with your back to a ranger?
18. Jingfeng Temple: From 1 1: 30, brush the important upper and lower BUFF. I believe the importance of the 8: 30 incident goes without saying. What must be remembered is never to be single-minded. Don't let a bunch of people rob that BUFF without thinking, and they didn't get the result for a long time. The opponent took this opportunity to score a lot of points. Of course, it is not safe to send only one person. . . . Let's analyze the specific situation. Be sure to go in advance, usually it's too late to brush it out. Both the upper and lower buffers are open. Theoretically, it can quickly pull back to 300 points.
19. Niffel Forest: The first wave of going out, whether you eat or not, you must act together. The battle at the midpoint is very important. If two people eat BUFF and one person occupies the home, the consequences are unimaginable. In addition, this picture is very easy to be stolen, so pay attention to arrange someone to look after the house. In addition, the opponent thief disappears, so people who eat buff must be careful: what if the thief steals your buff?
20: The forest is also a snowball map. Once you lose all three o'clock, you will enter the rhythm of being blocked across the hall. At this time, if there is no stealth profession in the team, it will be over. Try to ensure that five people get together to win the team battle, otherwise it will be difficult to turn over. Therefore, the mid-point team battle is very important, and once it loses its rhythm, it will decline.
2 1: the legacy of purgatory: the distance from home to three o'clock is almost the same. It is a map that tests the team strategy and the overall situation of the housekeeping players. The midpoint is particularly large, and for engineering majors, it is actually not as happy as a small stronghold. On the contrary, rangers and the like can get high when they run to high places and enjoy superior range. Generally speaking, the midpoint will become a difficult tug-of-war, so the first wave of team battles is very important, try to gather a large wave of teammates. It should be noted that the opponent may adopt the strategy of two people invading the home court, so it is best to assign the route of teammates to the midpoint to ensure that the home court can be successfully stepped on.
Don't forget the Lord. . . . It is suggested that whether it is downwind or headwind, it is best not to rush alone. Because it takes a long time for a person to kill the Lord, once the players who keep home are experienced and motivated, they can let you play for a while and wait until it's almost time to go home and take you away! Once the score is significantly ahead and exceeds 350, five people can be considered to go to Lord Rush, but it must be Rush. If something goes wrong, be careful. Joy begets sorrow. On the other hand, you should always pay attention to the base in the case of headwind, but don't make a fuss when you see one person and five people going back. This picture has a strong snowball effect. Once one's own side is constantly killed, it will enter an infinite situation of winning more with less. Therefore, we should know how to wait for the resurrection of teammates, rather than sending people to the middle one by one.
23: Heavenly Hammer: Control the hammer. Point b is very important. Know how to harm people. Know how to prevent people. exceed
24: Wan Ling Watch: It is recommended to arrange people at the location of the orb for a long time, because no matter whether it is resurrection or grabbing pearls, the other party will basically go. This diagram needs to control two more edge points than the midpoint. It is also possible to step on white at the middle point. The key is to grab the beads and grab the stronghold where the beads are transported. Be careful of snowballing, too. Once one of our own people is killed in a row, the other side obviously begins to block the door. It is recommended to wait until the teammates are together. What? Still can't beat it? Then there's nothing we can do.
25: Battle of Cairo: Watch out for the trebuchet. No one across the street is using it, so don't worry. Once someone is using it, make the catapult as soon as possible to avoid falling asleep. An opponent who can play a slingshot is terrible! If you are not particularly good at using it, don't force it, and take out someone to damage the car opposite as soon as possible. It should be noted that there are many shortcuts in this picture, as well as many points of height difference and card perspective, and there are also many places that need to master the field of vision and need a lot of learning. The distance between the two points is very close, but the middle point is high. Be sure to pay attention to the protection of your home, it will be opened if you are not careful.