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What are the admission requirements for e-sports schools?
The admission condition of 0 1 e-sports school is that the students are required to be over 14 years old and not over 24 years old, because the golden age of their professional players is around 20 years old; There are requirements for students' comprehensive quality, especially the level of mathematics, physics and chemistry and language expression ability. In fact, e-sports schools not only play games, but also cultivate students' development in e-sports.

Is e-sports realized through video game competitions? Strong? Sports level. E-sports is a competition that uses electronic equipment as sports equipment and combines intelligence and physical strength between people. E-sports can exercise and improve participants' thinking ability, reaction ability, physical coordination ability and willpower, and cultivate team spirit, and professional e-sports also have higher requirements for physical strength. E-sports is also a profession, similar to non-video game competitions such as chess. On June165438+1October 18, 2003, the State Sports General Administration officially approved e-sports as the 99th official sports competition. In 2008, the State General Administration of Sport changed e-sports into the No.78 official sports competition.

Admission conditions for e-sports schools:

1, e-sports school enrollment requirements, judging from how old you can come in, the age of students who register is required to be over 14, but not over 24, because the golden age of their professional players is around 20 years old. If they are too old, even if they register, they will not have much chance to become professional players, so this must be understood. E-sports is a young industry, and the traces of time are more obvious on the field. Games are cruel, and wasting time is harmful to your career.

2. E-sports is not as simple as playing games for students' comprehensive quality, especially the level of mathematics, physics, chemistry and language. E-sports? Athletes are just one choice among many professional positions.

3. According to the relevant person in charge of the Ministry of Education, the specialty of e-sports and management mainly trains students to master the basic theory, working rules and practical ability of e-sports. What are the main training directions? E-sports? Professional club? E-sports? Companies, sports associations, etc? E-sports? Graduates with high-quality technical skills from relevant institutions can engage in e-sports competitions, coaching, judging, hosting and anchoring, and organizing and managing events (activities).

4. We need to be clear: e-sports? Play games. E-sports majors in colleges and universities are very different from the training of e-sports players. The purpose of setting up e-sports specialty in colleges and universities is not to train professional players, but to train talents in e-sports management, game planning and media.