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What is STEAM education?
The idea of STEAM education was first put forward by the American government, aiming at strengthening the education of science, technology, engineering, art and mathematics in K 12.

The so-called STEAM course refers to the interdisciplinary course composed of science, technology, engineering, art and mathematics.

It emphasizes cross-border knowledge, multiple scenes, problem generation, critical construction and innovation drive, which not only embodies many characteristics of curriculum integration, practice and activity, but also embodies the essential appeal of curriculum returning to life, society and nature.

The importance of STEAM education in the United States is no less than that of quality education in China. Most primary and secondary schools in the United States have expenditures on STEAM education, and STEAM is always talked about by teachers, principals and educators. Under the call of STEAM education, robots and 3D printers entered schools.

From September 2065438 to September 2005, the Ministry of Education's "Guiding Opinions on Comprehensively and Deeply Promoting Education Informatization during the Thirteenth Five-Year Plan (Draft for Comment)" clearly put forward STEAM education for the first time. Since 20 14, Zhejiang, Shandong, Shanxi, Shaanxi, Tianjin, Henan, Sichuan, Jiangsu and Chongqing have included the STEAM education subject in the teaching and examination system.

"Soft task" was upgraded to "hard index" and became a compulsory course, and a new track of K 12+ education was born.