Current location - Education and Training Encyclopedia - Educational Knowledge - How to play VR education, is there any prospect?
How to play VR education, is there any prospect?
With the maturity of VR applications, education has become the most attractive industry for VR developers, and nearly 60% of developers are interested in VR education. China Virtual Reality (VR) Industry Development Prospect and Investment Strategic Planning Analysis Report issued by Forward-looking Industry Research Institute points out that VR has the potential to become a standard tool in the field of education, which will change the way students are taught in basic education and higher education. It is estimated that the market size will reach 300 million US dollars in 2020 and 700 million US dollars in 2025. In addition, Goldman Sachs believes that VR/AR devices will be the first to enter the k- 12 education market as interactive tools.

VR education includes a series of huge categories such as preschool education, basic education, higher education and various trainings, and the most widely used VR technology in China is vocational education. In recent years, with the gradual maturity of VR technology, VR technology has the potential to expand to basic education and children's education, and has attracted a large number of VR companies to enter this market.

At present, VR content companies in the field of VR education mostly involve geography, astronomy, physics, biology and other disciplines. Relatively speaking, the content production of these themes does not require so high artistic conception, but more is the restoration of the scene or picture of a specific experiment. However, for philology, to realize VR teaching, the production of VR language content is very demanding.

When VR technology is applied to the vertical field, whether it is VR games or VR education, the production, expansion and enrichment of content become an important foundation. With the support of hardware and content, VR can be widely popularized.