At present, the platform mainly provides important support for teaching in terms of resources, activities, time and space. First of all, the platform provides systematic teaching resources such as subject courses, basic homework and excellent courses. Secondly, teachers use appropriate fragment resources in their own classroom teaching activities, which can play the role of guiding, drawing lessons from and expanding the classroom teaching activities of excellent teachers and promote the in-depth development of classroom teaching activities.
Secondly, with the help of platform resources, create situations, realize the migration and expansion of knowledge learning and students' experience, real life and social practice, extend the time and space of classroom teaching, and make teaching more flexible.
One is the activity of "teaching".
The "excellent teachers" in the platform resources can carry out activities such as classroom introduction, explanation of important and difficult points, and experimental demonstration according to the needs of classroom teaching. The important and difficult contents in teaching, or the teaching activities that are difficult to carry out in real schools due to the lack of classroom environment and resources, can be carried out with the help of platform resources. Rural schools can use platform resources to directly carry out classroom teaching activities, and local teachers can assist in classroom management and organization activities.
The second is the activity of "learning".
First of all, teachers can choose resources and activity materials suitable for students' learning activities from the platform resources, such as task list, homework exercise and micro-lesson resources provided by the platform for activity design.
Secondly, in the process of students' learning, let the platform give full play to the auxiliary role of "class teacher", such as providing students with a resource library for independent inquiry with the platform. Secondly, provide students with relevant demonstration cases in the platform to promote students to optimize their learning effects.
The third is "interactive" activities.
In classroom teaching, teachers can play video clips such as teachers' questions and students' answers. In the platform video resources, it can inspire students to think about problems, guide students to analyze other people's answers, and expand the depth of problem discussion, thus improving students' interactive enthusiasm and students' thinking level in classroom teaching.