learning target
Enhance your self-confidence and enterprising belief.
Cognitive goal
Make students further master the over-the-pole landing technique of high jump and the simple principle of throwing.
Skill goal
1. Make more than 90% students basically master the technical movements they have learned and improve their jumping ability.
2. Understand the technical principle of throwing through throwing games.
Affective goal
Cultivate students' excellent qualities such as observing discipline, obeying orders, uniting and cooperating, and being proactive, and develop students' thinking ability.
Quality objective
Develop students' comprehensive abilities such as speed, agility, coordination, quick start and dodge.
Learning content
Jumping high jump (key): over-the-pole and landing techniques; Throwing game: hit a moving target.
Predicting learning effect
The average heart rate of the whole class is about 125 beats/min, the exercise density of the whole class is about 45%, and the exercise density of the basic part is about 30%.
field apparatus
Playground; There are 10 jumping shuttles, 8 sponge pads, 5 rubber bands, 2 small volleyballs, 1 tape recorder and 2 tapes.
Teaching content, teacher activities, student activities, teaching requirements
Classroom routine
1. Line up.
2. Say hello to teachers and classmates.
3. announce the course content.
Line up and say hello to the students loudly.
Say hello to the teacher and make clear the content and requirements of the class.
Fast, quiet, neat and full of energy.
Warm-up activities
1. The game "Drilling the Cave".
2. Orientation exercise: the group leader leads the students to practice (prompted by the teacher).
1. Explain the rules of the game and demonstrate.
Students play hand in hand.
3. Teachers patrol guidance and observe students.
1. Take an active part, devote yourself wholeheartedly and practice seriously;
2. Students practice in groups.
1. Students hold hands and can't let go;
2. Fast speed, increased stride, be careful not to collide with other students;
3. Require accurate, powerful, generous and coordinated actions.
Scissor jump
Key points: landing over the pole
Lateral run-up (30-60 degrees), one foot take off, two feet pass through the rubber band one after another and land in turn.
1. Explain and demonstrate.
2. Students collectively practice the take-off leg swing technique and the over-pole technique.
Let a student do it again, point out the advantages and disadvantages and practice in groups.
4. After the unified height practice, it is set to 70CM, 75CM, 80CM and 85CM, and students can choose freely.
5. Students who take off with their left feet are arranged to practice at the next venue.
6. Patrol guidance.
1. Practice taking off and swinging your legs.
2. Take-off and landing technology.
3. Practice steps: ① Swing leg practice ② Large cycle practice; ③ Discuss highly optional exercises.
4. Observe each other and think about the essentials of action.
1. Take an active part in exercise.
2. Put your feet quickly and take off quickly and forcefully. After the swinging leg takes off, the toes are inward, the jumping feet quickly follow, and then fall on the rubber band in turn.
3. When students choose altitude exercises, they should try their best to ensure that the number of students is equal.
4. Pay attention to keep the distance when practicing.
Throwing game "Hit the moving target": The hit players do push-ups on the gymnastics mat, three boys and two girls, and then quickly enter the circle to continue the game.
1. Explain game methods and rules, conduct safety education, and cultivate students' awareness of rules.
2. Boys and girls are divided into two teams, A and B. One team stands outside the circle and the other team is free to disperse in the circle. After a period of practice, the two teams exchanged places to continue the game.
3. Teachers patrol, join games, and enliven the atmosphere.
Students actively participate, become active, develop their thinking, how to hit the target and how to avoid it.
1. Players outside the circle are not allowed to pitch in the circle, only below the knee of players inside the circle.
2. Players in the circle are not allowed to go out of the circle, touch the ball, and can only dodge. Violators are counted as beaten.
3. If the ball stops in the circle, players in the outer circle near the ball can enter the circle to pick up the ball, but they must leave the circle to throw the ball.
Classroom ending mode
1. Relax after class (sound).
2. Ban Feng "2008".
3. Classroom evaluation.
4. Return the equipment.
5. Goodbye between teachers and students.
Teachers participate in the creation of artistic conception and guide students to shape it.
Students actively participate, adjust their breathing and relax, forming the "2008" number.
Listen to music and relax, with gentle and accurate movements.
Comments:
1, Mr. Bao used the game "Mountain is king" in the warm-up activities of the class. At first, students quickly entered the role warm-up, which also aroused students' interest in learning. Then, in the form of competition, students set off a small heat wave during the warm-up process, and the classroom atmosphere suddenly became active, which was one of the highlights;
2. When explaining and demonstrating the structural movements of triple jump, use vivid and energetic language to describe it. The vivid demonstration movements attract students' attention, and then guide students to fully demonstrate their sports ability in the situation (jumping over a stream and crossing a river), so that students can truly experience the situation of jumping over a stream and crossing a river. This is the second bright spot;
3. With the deepening of inquiry activities, Mr. Bao designed a situational competition to let students learn learning methods in the competition, and their learning ability was improved in the exercise of motor skills. I was really moved by the enthusiasm and desire of the students, which is the third bright spot;
4. In the last part of the teaching process, Mr. Bao tried to learn and let the students play volleyball by themselves. Two, three or four students play volleyball together, let them try to play the volleyball skills they see and learn after class, and encourage students to try and practice independently. Teacher Bao also observed their volleyball skills and made some preparations for convenience and understanding of volleyball options. This is the fourth bright spot;
Suggestion: Strengthen the cultivation of key students, so as to prepare for the future selective stratified teaching.
Wish you success!
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