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Is game development training easy to get started? How to get started?
Introduction to game development training is not difficult!

The reason why some friends ask this question is because they are attracted by game development and will give up after seeing all kinds of complicated processes of game development.

In fact, any knowledge learning should be combined with its own situation. Find a suitable learning method and determine a clear direction. I believe that the study of Unity game development is still possible.

Have a certain computer foundation, and have participated in computer-related positions, can learn in practice, and have good self-control. This kind of Unity study may be easier, and you can supplement your knowledge at work, so you don't have to worry about the problem that Unity training can't learn.

Some universities have just graduated to study computer, but they have hardly learned any knowledge, so it is difficult to find a job everywhere. In fact, such people need to participate in the training and study of Unity. Not to mention those who want to work in the it industry after graduating from college or working for a few years. Because training is not only to help them consolidate their knowledge and theory. Now many training institutions will update their courses with the needs of enterprises, which is relatively advancing with the times. Moreover, many training courses are equipped with practical training projects in real working environment to provide students with practical opportunities and accumulate relevant experience.

What do you need to learn in game development? Let's take the outline of excellent employment as an example to give you a brief introduction.

The first stage: C# language foundation, learning the basic grammar in C#, skillfully using data types, statements, operators, control statements and other knowledge points, and having a preliminary understanding of VR development language grammar; Through C# language, we can learn about control statements, object-oriented, set, delegation, programming mode and so on.

The second stage: Unity engine, learning several callback methods commonly used in VR development. Mouse pointer callback, collision callback, trigger callback and corresponding callback methods; The learning wizard and GUI system are familiar with the use of different controls in UGUI through three different exercises. There are also common sense in games such as animation system, navigation system and particle special effects.

The third stage: advanced Unity engine, learning data persistence, DoTween slow plug-in, coordination and performance optimization, Unity resource management, FSM finite state machine, EasyTouch plug-in, A* algorithm, shader, network communication. Game development knowledge is the basic framework of a game. Only by learning the tools to build games well can we develop good games.

The fourth stage: game planning and operation, learning the basic literacy and preparation of game planning, copywriting planning, game play design, game level design, game activity design, system planning, system planning actual combat and examination, game numerical value, game operation, project actual combat drill and overall planning, numerical value and operation planning summary, and writing team project planning cases.

The fifth stage: VR/AR and project actual combat. Finally, learn HTC-Vive, VRTK, Qualcomm AR and Baidu DuMix.

Detailed explanation of AR, project packaging and release, detailed explanation of shader plug-ins, SVN team collaboration tools, comprehensive team projects, etc.

The above is the introduction of game development and learning.