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Ryan's resume
Carter's preliminary points Q, mid-term W, and late E. Get a yellow book (Dolan ring is ok), a medicine bottle, and wear shoes in the middle, Landry. Later, the Abyss scepter, Little Red Riding Hood, Popsicle and Banshee (hourglass) appeared.

At present, Katrina is a very powerful hero, and she can also appear as a competition hero. Carter is very strong in the team battle, and she can also use her own advantages to create greater advantages, which means that once she can get the first place, no one can stop her. In this guide, I will show you how to use it correctly.

Carter is very strong in any period of the competition, and she can gain great advantages in the early stage and team battle. You should remember that Carter was very terrible in the small-scale battle in the early stage. Carter's harvesting ability is very strong. When everyone tried to kill someone with their own big moves, Carter suddenly appeared, killed one person and then continued to passively kill others. I like to use my strong equipment to give play to my advantages in the early stage, until I inherit my advantages in the later stage. Carter's preliminary task was mainly to put pressure on the hero among the enemies. According to the difference between you and the hero in the line, your style of play will also change accordingly. When you meet dead songs, ice birds and other developing singles, you should be more aggressive and try your best to grasp the advantages. Be conservative when you meet wild heroes such as tree spirits and blind people.

If you have the upper hand in the early stage of the game, it doesn't matter who fires first, anyway, killing one can refresh the CD. If you are at a disadvantage, then you need to find a good goal to cut in. If you can cut into the battle from an unexpected angle of the enemy, then you can often kill carry in the back row. If you have the upper hand, you can choose a target nearby and kill the other tank. Find a good position and do something big. If it succeeds, the enemy should have died. You should know all the skills of a hero. Sometimes you have to wait for them to hand over the technology before you can go up and use big tricks. The more you play, the better you feel. Try to read big moves in the grass, because they can't see you at this time.

In the middle of the game, focus on controlling the dragon and other buff. You should try your best to force the other side to fight, because this is your strong period. Always be vigilant for a rainy day. The late and mid-term play is basically the same. You should fight around key positions such as defensive towers. If you can successfully complete the big move, then the battle will be very ideal. The best place to fight is in the grass because the enemy can't see you zoom in.

Because Carter's big move only takes 2 seconds to release after redoing, he can often catch up with the other party's interruption. However, if the opposite side is controlled correctly, you can also use banshees to prevent it, or the other side is very targeted at you. Guardian angel is also a good choice. (The core idea was put forward by TSM. Reginald)

In addition, I don't think Carter is very good. The head will always be his, and ADC will never be interrupted because the process doesn't get up. So I suggest playing with heroes like Annie and Fafa.