Let me talk about his runes and talents. Personally recommend pure attack runes. You should add attacks to each level, not fix the attack value. Although the fixed attack value can make you domineering before level 6, it will be weak in the later stage. On the contrary, if you add attacks to each level, you can add about 45 attacks to level 18, so you can have a good attack as long as you pack meat first in the early stage. Talent: I recommend 14 16 0. In the attack, brute force plus +3 attack, witchcraft plus +4% cooldown, arcane knowledge plus+10% magic penetration, which is very helpful for big moves, fatal plus +9 attack, fatal plus+10% critical strike damage. Because I prefer to use ignition, I have added summoner skills to my attack talent, which can be changed according to my personal hobbies. In the defense column, I added +6 points of resistance and hardness, and I added a little vitality. In order to develop the later skills, I added+108 health to endurance and +30 health to veteran scars, which was very useful at the beginning of my life. The attack command added +8 armor to the cooling tower. These are my runes and talents.
Let's start with pretending. I'm talking about my personal opinions and hobbies. I don't have to say anything I don't like, but my mouth must be clean. When you go out, you can be asked to go out for more than 40 defenses in the early stage, and 5 bottles of red can call you a stress-free dominant line, provided that the opposite side is not remote. When you go home for the first time, you can produce two Dolan swords at the back, which can increase 20 attacks and 160 health. As the saying goes, I have three orchids, and the opposite is full of vegetables. Of course, you don't need to give three. That's a little slow. Then cloak, then Atama, and then see if the wind is downwind or headwind. Shunfeng is endless directly, and it is crazy against the wind. Some people may say what I'm doing endlessly. Let me explain it to you. First of all, endless effect +80 attack, +25 crit, passive crit increased from 200% to 250%, usually caused by ADC or high-speed hero. Why did Galen go out? The reason is Galen. With Atamaga's 18% crit, you will get 43% crit, which is very high, so it is quite cost-effective. Sure, it's a little expensive. You can share it and sell two Dolan swords in the early stage. Look at the opposite situation, and you will find a fanatic, a defensive suit and a magic suit. These three things are hard to say here, because I don't know if you will. Change to another piece of equipment (for example, when the late high-attack hero and ADC dominate the overall situation, you can increase your blood volume and buy an armor. Don't pile the armor too high, so the effect of anti-injury armor is not obvious. This way, when you are fully equipped, you can have about 250 attacks, 4000+ blood and 200 pairs of antibodies.
Let's talk about skills, give a little Q. If you have a familiar fixed team, you can also point E, and then point a little W passively during the period, and then the main E vice Q will make up W at last. If you are the main T, you can also make up W first, depending on the situation. If there is an r in the period, give it to R.
Generally speaking, Galen is a very powerful hero, with low entry difficulty, which is more suitable for beginners and veterans to learn. These are my feelings.
Completely handmade, I hope to adopt it! ! !