Noun explanation:
Upper limit: refers to the upper limit tank after energy exhaustion.
Versatility: refers to ordinary daily use.
Specialization: refers to the special routine.
Fierce article
1) Hungry Ghost: There is no attack damage in itself, but it can be used as a switch to trigger various effects of absorbing essence. Both passive effects are excellent, and they are suitable for resisting demon force explosion, heavy armor and blood-sucking hard steel in ordinary darkness. The disadvantage is that it is easy to catch the air without tracking, with universality of 4 points and specificity of 5 points.
2) Apes and Ghosts: The damage is normal, and the starting speed is slightly slower, but it has the effect of jumping up and hiding. It can be obtained in the initial stage, and it will do enough damage to the upper energy limit (about 3/7) when the enemy is empty. It is suitable for patching knives with strong traceability, with 9 points for generality and 2 points for specialization.
3) Monsters and Ghosts: Passive one is the ceiling of similar entries, so it is very good (Long Xuan's A effect is exactly the same as D-). Demon skills are one or two places with strong traceability, which not only has a hard control effect on human nature, but also has outstanding performance in the face of monsters. The damage amount and efficiency rank in the top five, and the upper limit of energy damage after full middle school is also 1.
4) Tauren Ghost: It belongs to the soul nucleus with strong disintegration and serious damage, and has good traceability. It can be released in the middle distance, but its own skills have no effect on the battle. If you want high quality, you have to brush, with 8 points for general use and 3 points for specialization.
5) Horsehead Ghost: Without BUFF, the soul core with the highest single damage can hit hard and directly, and it can cause a lot of damage to the enemies within the sector of 190 degrees in front of it, which is outstanding in the boss battle, but the upper limit of relative energy and energy damage is average, the demon fee is high, and the startup is slow, with 7 points for generality and 8 points for specialization.
6) One-legged hammer: the soul core with the highest performance-to-price ratio and application scope, with fast start, small displacement of tracking belt and high disintegration, can eat all the increased damage buff (except for the normal, residual heart days, the upper part of peacock, etc.). Although its own damage is low, it seems to be the only one among all soul nuclei, and it can also crush a ring of fire in the dark. The disadvantage is that the demon consumes a little more power.
7) Mud wall: It has the hardest body plate of all soul cores, providing additional damage reduction effect when the demon skill changes. The demon force required for starting is extremely low (2 points). There are three sections of complete skills that need to be pressed continuously (6 points). The last paragraph has the effect of breaking the body, and the whole body damage is close to the horsehead ghost. The disadvantage is that there is no disguised tracking after the skill is started, and the number of segments depends on the enemy's position, with 7 points for multifunction and 6 points for specialization.
8) foreign soldiers: rocket boxing! (Entertainment 10), the component of power recovery flow in Maruyama, Da Yue, started its own rocket fist slowly, and the damage was not ideal. The relative consumption of 4 o'clock is actually higher, which may have a miraculous effect in some places? (Brother, I don't know if I can be a long-range soldier on the roof in seconds), 4 points for general purpose and 5 points for specialization.
9) One-eyed ghost: One-eyed ghost is loved by everyone, and several demon skills can give a lot of upper limit damage even when the enemy is full of energy. Four fists full, not dead or disabled. Low cost (4 points) combined with the demon power of short-range stab back 1.2 can suppress the enemy again in a short time. The bigger the enemy, the better the effect. The disadvantage is that the tracking is 0, the first punch fails, and the demon skill will be shocked for a long time.
10) Ghosts and ghosts: cost-effective innate entry, necessary for heavy armor and hard steel flow. Demon skill itself is harmless, and it is mainly used to deal with team battles, but the iron ball whirlwind has high damage but low disintegration (there will be a full bowling ball after playing ~). The disadvantage is that the loading cost is slightly higher. Because it is a rare elite monster, it is more difficult to brush the entries well, with a general score of 6 and specialization of 10.
1 1) Three eyes and eight sides: a monster that looks like a monster enough to scare children, a desperate soul core, and a demon skill with insufficient double damage, but it can provide relative attribute damage according to the attribute type of the player's guardian spirit. Using it as an attribute buff has a good effect, with 4 points for general use and 8 points for specialization.
12) ghost stripping: camouflage tracking is all qualified, with medium and high damage and broken corners. It is suitable for use immediately after the demon returns. The exclusive entrance has qualified damage increasing effect. Unfortunately, it can't break the bully's body when attacking, with 7 points in commonality and 6 points in specialization.
13) Giant Monk: Sumo Kogui looks fierce, but it is actually a blood transfusion tool. It is also recommended to use it when the enemy is empty, because the damage and reduction are relatively low. The bigger the car body, the higher the accuracy, and there is no bullying effect. All-around 7 points, specialization 6 points.
14) ghostly: the range enchantment (poison), plus the cost of-1, can be matched with some poison wounds, but the blood melting speed of that kind of melee poison wound is higher than the recovery speed of the demon force, which is a bit tasteless, with universality of 5 points and specialization of 9 points.
15) Double-sided lodging: It is used to solve the field+get rid of the war+overlay chaos, which is fatal to enemies without fire and water resistance, but its inherent function is more to cooperate with Yin and Yang teachers, with 7 points for general use and 7 points for specialization.
16) Samurai: The inherent portal provides more feedback for players who have no bleeding. It looks like a long-distance wave, but it is actually a close-range meat grinder. The back of empty sperm can cause up to 15 segments of damage, and cut the upper limit of energy very quickly. Remote broadcasting has poor traceability and is easy to evade, with 8 points for generality and 6 points for specificity.
17) Master Tai: Electromagnetic guns with a 270-degree gap often miss people, with universality of 3 points and specialization of 1 minute.
18) Drunk boy: The essence is essential for the existence of two-piece clothes that can replace Yuan Tai. Although the skill consumption is low, it is too juggling and the cost is high to match. Universality 3 points, particularity 9 points.
Xunpian
1) Oil Umbrella Demon: A more interesting and exquisite soul core. Specializing in good use, you can re-execute the enemy with only one shot before the boss returns to the essence, which is suitable for performance. You can also take the lead in the daily face of elite monsters, with 6 points for general purpose and 9 points for specialization.
2) He Tong: He escaped back injuries many times. I tested it here six times, and there was no stiffness during it. It is more effective in dealing with group battles or between Scylla and Charybdis. The universality score is 5, and the professionalism score is 9.
3) Liannv: * * Second in command. In the later period, it often takes two times to * * an enemy. The upper limit is not as high as the umbrella, with 2 points for universality and 8 points for particularity.
4) Sam: The tracking ability of diamonds, the starting speed and damage of fish ponds, and innate skills can increase the execution damage by 3-5%, but other applicable occasions are not clear for the time being, with universality 1 and specialization 1.
5) Crow Tengu: It can float in the air to avoid injury in advance, and it has the same overwhelming effect on human form. You can directly break the angle of a monster as big as a cow's head and horse's face, but your own damage is slightly lower, with 5 points for universality and 8 points for specialization.
6) Skunk: It should be the most harmful of all soul nuclei at present, with positive suppression effect and sperm reduction ability up to standard, that is, it needs to consume 8 demon powers, 6 universality points and 2 specialization points.
7) Kojiro: The demon skill effect is not ideal, but the inherent entry of close-range stabbing can effectively alleviate the problem of insufficient demon power in the early stage, and it can also be used as a part of the special close-range stabbing demon power suit in the later stage, with universality of 6 points and specialization of 7 points.
8) Iron Rat: Do you want to see ignorance fart? Do you want to see the cloud fart? What are you waiting for? ! Pick up the handle and switch at once! (generality 0, specificity 10)
9) Turn into the road: the drive system can run out with demon power, and the energy destruction ability is acceptable, but the engine is easy to idle at a high speed, with 6 points for universality and 3 points for specialization.
10) Train: It can take the place of the guardian shark, has strong demon skills and blood-sucking ability (A is 29%, C- is 2 1%), runs very fast after sucking sperm, and can disturb+stack fire. The disadvantage is that the devil's power consumption cost is too low (8 points), and its cost is also the highest (9-65438).
1 1) Easy to rub: the passive effect is easy to trigger, and the boss can start the second skill by consuming props (called cats) when he fights one-on-one. Demon skills are sold purely, with 3 points for universality and 2 points for specialization.
Fantasy article
1) Ghost fire (fire thunder): It can replace the existence of stickers and launch an instant attack effect. The two passives have a linkage effect. Depending on the player's physical attack, you can save an entrance position for the weapon, with 8 points for general use and 7 points for specialization.
2) Cigarettes Cigarettes: Continuous demon skills can quickly accumulate fire attributes. A demon's power is full and the damage is not low. The disadvantage is that the demon power consumed by both hands is too high, with 8 points for all-around and 9 points for specialization.
3) Yatonokami: Everyone will always be a god ~ ~ a sick BGM holder, who must suffer from poison and be king in a narrow space. He can go back and forth four times at most. A monster with a large body may be injured twice when drilling once, and the damage amount is also top-notch, consuming less demon power. The disadvantage is that the amount of damage caused by the snake hitting the wall drops sharply, and the open space cannot be used, with 9 points for general purpose and 8 points for specialization.
4) Abuse of nudity: a powerful soul core, which is easily overlooked because of its wretched appearance. Demon skills begin to damage at the moment of launch (when buried). When unearthed, it will break the bully's body and have a miraculous effect on the strange weakness of double-sided smoke in the body. When you enter the soul twice, you can avoid the damage when you hide, and the consumption is also very low (5 demon power). Disadvantages are long burial time, easy injury, universality and specificity of 8 points.
5) Death Warrior: There is no injury or serious injury, so it may be more suitable for dealing with similar ranged warriors. The bow and arrow damage caused by demon skill is very uncomfortable if it is not included in the demon power recovery of arrows and bullets. The universality score is 4, and the specificity score is 1.
6) Ancient cage fire: the consumption is basically out of proportion to the income, which is slow to start, and sometimes it can't be piled up when the fire property is full. Confused soul core, universality is 0 and specificity is 0.
7) Wheel head: the duck neck belongs to the scope of solution, but the damage scope is small and close, and it basically depends on its own entry, with 3 points for universality and 6 points for specialization.
8) Pipa Mu Mu: Secretly digging graves and brushing soul nuclei is quite special, with universality of 0 and specialization 10.
9) Bug: Your skills are slow to start and effective, and you need the cooperation of the enemy when you are full. Suitable for playing devil attribute to increase damage, with 5 points for general purpose and 6 points for specialization.
10) bird catching: your own skills only hurt energy and upper limit, and when it is full, you will lose half of your energy. Advantages are very low cost (4), versatility of 7 points, specialization of 6 points.
1 1) raccoon dog, which may be specially used for PVP, is suitable for non-invasive technical flow and seminal blood reflux, with universality of 3 points and specificity of 5 points.
12) Chang Er: The whole body will cause multiple injuries (up to three times). Maybe we can use hand axes and dragonflies to lock the enemy and punish him? Universality 4 points, professionalism 3 points.
13) toxic mucus workshop owner: attribute flow component, 4 points for universality and 8 points for specialization.
14) Anti-kapok: It can control the enemy's moving speed, fly a kite+strong demon skills to output eight-foot bird and arrow, with 7 points for multifunction and 9 points for specialization.
15) Dayue Pill: Infinite sword system, the landing point is really random in a small range and can't be controlled routinely. Universality 7 points, specificity 10 points.
16) Muling: Brush component. It is worth mentioning that the devil's skill of throwing stones every day often turns into enchanting thunder, with universality of 5 points and specialization of 10 points.